Rejected Paraballa - Insane

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nickclosed

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#4
It needs more jumps to qualify as an insane. It also would like nicer with a bit of texturing around the map and some form of guiding the player where to go so they don't get confused.


"Building Tips

If you're aiming for a specific difficulty, try to make this many jumps, those amounts are only recommended:

Easy: 20-40 jumps (avoid difficult jumps either, like neos)
Medium: 40-60 jumps
Hard: 60-80 jumps
Expert: 80-100 jumps
Insane: 100+ jumps (avoid above 200 jumps) "
-From the official guidelines for maps
 
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Dooble

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#5
It needs more jumps to qualify as an insane. It also would like nicer with a bit of texturing around the map and some form of guiding the player where to go so they don't get confused.


"Building Tips

If you're aiming for a specific difficulty, try to make this many jumps, those amounts are only recommended:

Easy: 20-40 jumps (avoid difficult jumps either, like neos)
Medium: 40-60 jumps
Hard: 60-80 jumps
Expert: 80-100 jumps
Insane: 100+ jumps (avoid above 200 jumps) "
-From the official guidelines for maps
lol

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it be the shortest still but if it was done well enough it would of been fine
 

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Blurpyfied

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#6
also this map is literally impossible on 1.8.
 

Hayleyx

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#8
Hello!

Unfortunately your map is being REJECTED.
The theme is original, so good job on that!

Unfortunately, due to the nature of the build, it is hard to get some depth and texturing which your build is currently lacking. There is also some overall shaping lacking.

The parkour itself is sadly inconsistent. Where one checkpoint will be a lot easier and not suited to an insane map in comparison to another. There is some variation; however, the parkour does still feel repetitive as it's in clumps. You can add more variation with blocks such as panes, water, minecarts, cocoa beans, piston heads/bases, trapdoors, etc.

We hope to see more maps from you in the future!
Have a good day/night
-Hayley
 
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