Username: JosephMTC
Map name: Pirate Cellar
Plot ID: 102:-31
Diff: Expert
N° Of jumps: ~100
So, there were 3 problems:
> Was a bit to easy for the Expert Diff.
> Abundance of ladders.
> Repetitive sections with the same jumps.
And the response to these problems were:
> Some jumps were made slightly harder.
> Ladders were reduced in a lot of areas.
> Repetitive sections:
1) Jumps were changed to add variety.
2) Blocks were changed to give the feeling of variety.
* Checkpoints were changed in order to make it more consistent, varying between 12-16 jumps for each section.
Map name: Pirate Cellar
Plot ID: 102:-31
Diff: Expert
N° Of jumps: ~100
So, there were 3 problems:
> Was a bit to easy for the Expert Diff.
> Abundance of ladders.
> Repetitive sections with the same jumps.
And the response to these problems were:
> Some jumps were made slightly harder.
> Ladders were reduced in a lot of areas.
> Repetitive sections:
1) Jumps were changed to add variety.
2) Blocks were changed to give the feeling of variety.
* Checkpoints were changed in order to make it more consistent, varying between 12-16 jumps for each section.
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