PhoneBox - Medium

Joined
May 2, 2020
Posts
18
Ratings
2
#1
Creators: BluePottwal, HeroicHeaven
Map name; PhoneBox
Difficulty: Medium (55 Jumps, 6 Checkpoints)
Plot ID: /plot v HeroicHeaven 1

Let me know your opinion!

2020-05-22_19.10.16.png
2020-05-22_19.10.34.png
 

Quinny

Moderator
ELITE
PATRON
MVP+
MVP
Mapper
Quinnyp
Quinnyp
Mod
Joined
Dec 19, 2019
Posts
266
Ratings
262 4
#2
Hey Blue and HeroicHeaven :)
I think I would give this a +0.5. The theme itself I worry about, because Tardis exists...which is the same build but blue pretty much. So I worry about the originality of this theme for that reason, even though the Tardis is from Doctor Who, and this is a generic phone box. It is otherwise well built and accurately represents the theme, so well done~

As far as the parkour, I confess I was a bit confused about the start, not realizing you possibly intended a launch pad to start the map? Even so, jump pads aren't able to be added to maps currently. I would suggest revising the beginning of the parkour to be accessible without the jump pad, or remove it altogether.
I also thought that the first slime was a bit tough for a Medium map (the one split by the fence), so I would recommend nerfing that. Currently the difficulty of medium maps an be a bit vague because the spectrum of jumps is so broad, but I think that jump may be too tough anyway!

Please note that I am not a map judge! I just like to give feedback on map submissions to help improve the skills of those in the community :) Good luck on your map submission!
 
Joined
May 2, 2020
Posts
18
Ratings
2
#3
Hey Blue and HeroicHeaven :)
I think I would give this a +0.5. The theme itself I worry about, because Tardis exists...which is the same build but blue pretty much. So I worry about the originality of this theme for that reason, even though the Tardis is from Doctor Who, and this is a generic phone box. It is otherwise well built and accurately represents the theme, so well done~

As far as the parkour, I confess I was a bit confused about the start, not realizing you possibly intended a launch pad to start the map? Even so, jump pads aren't able to be added to maps currently. I would suggest revising the beginning of the parkour to be accessible without the jump pad, or remove it altogether.
I also thought that the first slime was a bit tough for a Medium map (the one split by the fence), so I would recommend nerfing that. Currently the difficulty of medium maps an be a bit vague because the spectrum of jumps is so broad, but I think that jump may be too tough anyway!

Please note that I am not a map judge! I just like to give feedback on map submissions to help improve the skills of those in the community :) Good luck on your map submission!
Thanks for the feedback! I removed the jumppad and nerfed the slime jump.