So today on skyblock, sell chests now have a 30 day duration, and after that i assume they’re rendered useless. i think this is global as I know this is a survival feature as well. I understand why this change was made but i think a lot of players are very mad about this. My team alone have bought multiple sell chests from the cubit shop, thinking that it’s a great investment and they will last the whole season. Now they are totally useless to us after 30 days and we’ve potentially ‘wasted’ our money.
The only way to get any form of sell chest is now from a legendary key, which is a 5% chance. But we now can’t buy legendary keys. The only way to get a leg key is from an ancient key, which again is only a 5% chance. This means you have a 0.0025% chance of getting a sell I chest when buying an ancient key… So we’d need to essentially open 400 ancient keys to ensure we get ONE sell chest. Ancient keys are $3, therefore, in theory, it will cost $1200 per sell I chest.
I think a repair system should be introduced for sell chests, similar to the spawner repair system in Olympus. Where players can either spend in game money or cubits to repair their sell chest. This way the chests aren’t infinite, but people aren’t wasting their money on these chests, as I know multiple players that are debating quitting due to these changes. If the change was made to increase player time, maybe sell chests could have a 7 day duration, and can be repaired with resources (500 x [times repaired +1]) and in game money (1m x [times repaired +1])
I think this needs to be changed, as I said above, players aren’t happy that their money is being wasted.
I don’t think the duration system is bad as such, as 100% infinite sell chests are very overpowered. But having to spend $1200 per chest every month is extortionate
The only way to get any form of sell chest is now from a legendary key, which is a 5% chance. But we now can’t buy legendary keys. The only way to get a leg key is from an ancient key, which again is only a 5% chance. This means you have a 0.0025% chance of getting a sell I chest when buying an ancient key… So we’d need to essentially open 400 ancient keys to ensure we get ONE sell chest. Ancient keys are $3, therefore, in theory, it will cost $1200 per sell I chest.
I think a repair system should be introduced for sell chests, similar to the spawner repair system in Olympus. Where players can either spend in game money or cubits to repair their sell chest. This way the chests aren’t infinite, but people aren’t wasting their money on these chests, as I know multiple players that are debating quitting due to these changes. If the change was made to increase player time, maybe sell chests could have a 7 day duration, and can be repaired with resources (500 x [times repaired +1]) and in game money (1m x [times repaired +1])
I think this needs to be changed, as I said above, players aren’t happy that their money is being wasted.
I don’t think the duration system is bad as such, as 100% infinite sell chests are very overpowered. But having to spend $1200 per chest every month is extortionate