SHOULD WE REVERT LB

Do you want the old LB back?

  • YES

    Votes: 34 82.9%
  • NO

    Votes: 7 17.1%

  • Total voters
    41

DataS

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#1
VOTE IF YOU WANT THE LB TO STAY AS IT IS OR REVERT IT BACK TO THE OLD ONE

You could've put months of preperation for an sva to grind a specific lb on like banana scythe but that's completely ruined

the total payout for the last lb was 500 cubits the current new one is 395c which in turn is 105c LESS than the last lb. AND you need to grind 3x harder than before now. Enjoy.
 
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*obey_del_rey

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#7
Yeah, not sure if "team" Lb is meant to be disabled but earthy "towny" is about the towns, not individuals. Many have put MONTHS of planning, time, money, and energy on this server to obtain regular town LB rewards. A notice would've been nice. Not all of us can grind as much for all Lbs. Bring back TOWN Lb for earthy Towny. many disadvantages for newcomers.
 

Spogger

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#8
Not liking how it looks, looks like the cubit economy will get absolutely nuked with this many people getting payouts. Revert please.
 

SirJakuIV

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#12
Yeah, not sure if "team" Lb is meant to be disabled but earthy "towny" is about the towns, not individuals. Many have put MONTHS of planning, time, money, and energy on this server to obtain regular town LB rewards. A notice would've been nice. Not all of us can grind as much for all Lbs. Bring back TOWN Lb for earthy Towny. many disadvantages for newcomers.

BASED OBEY
 

DataS

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#14
Yeah, not sure if "team" Lb is meant to be disabled but earthy "towny" is about the towns, not individuals. Many have put MONTHS of planning, time, money, and energy on this server to obtain regular town LB rewards. A notice would've been nice. Not all of us can grind as much for all Lbs. Bring back TOWN Lb for earthy Towny. many disadvantages for newcomers.
This guy is spitting facts jeeeesus
 

ParmeSean

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#16
Ok so let's break this down

Pros of the New Leaderboard System
  1. Encourages Diversified Gameplay: The new system incentivizes players to engage in a variety of activities rather than focusing solely on one. This can enhance the overall gaming experience by encouraging players to explore different aspects of the game.
  2. Promotes Balanced Skill Development: By requiring players to perform well across multiple leaderboards, the new system promotes a more balanced skill development. Players must now be proficient in multiple areas, which can lead to a more well-rounded player base.
  3. Reduces Monotony: The necessity to participate in various activities can reduce the monotony of the game. Players who might have previously only focused on one type of activity are now motivated to diversify their gameplay, potentially increasing long-term engagement.
  4. Fosters Community Interaction: With players needing to engage in various activities, there's a higher chance of interaction between different player groups. This can foster a stronger sense of community and collaboration.


    Cons of the New Leaderboard System
    1. Increased Complexity: The new system is more complex and may be difficult for some players to understand and keep track of. This could discourage casual players who prefer a straightforward approach to earning rewards.
    2. Potential for Player Frustration: Players who excel in one specific activity but struggle in others may find the new system frustrating. Their hard work in one area may feel undervalued if they cannot earn points in other categories.
    3. Possible Decrease in Specialization: The requirement to engage in multiple activities might lead to a decrease in player specialization. Some players enjoy mastering a particular aspect of the game, and the new system could diminish this satisfaction.
    4. Dilution of Achievements: Achieving the top spot in a leaderboard under the old system was a clear and direct indicator of success. The new point-based system might dilute the sense of achievement, as players may not feel as rewarded for their efforts in a single area.

Why the Old Leaderboard System Was Better
The old leaderboard system, where each individual leaderboard rewarded the top player with 30 cubits, had several advantages that the new system lacks.

  1. Clear and Direct Rewards: The old system provided a clear and direct path to rewards. Players knew exactly what they needed to do to earn 30 cubits and could focus their efforts accordingly. This simplicity was appealing, especially to those who prefer straightforward objectives.
  2. Recognition of Specialization: Players who excelled in a specific area were appropriately rewarded for their expertise. This recognition encouraged players to master particular aspects of the game, leading to a diverse range of specialists within the community.
  3. Encouragement of Friendly Rivalries: The old system fostered friendly rivalries among players competing for the top spot in their chosen activity. This competition could be highly motivating and added an exciting dynamic to the gameplay.
  4. Accessibility for Casual Players: Casual players could pick an area of interest and compete for the top spot without needing to spread their efforts across multiple activities. This accessibility likely contributed to a more inclusive and engaging gaming environment.

Let's all vote on what you think is best. I think it will be interesting for at least one month with the new system regardless of who like it or not to truly test out the new system, but as it is. I do think the old version is better.

I think it would be a good idea to revert the leaderboards back to what they were, but I also think cubit amounts should be lowered to 20 cubits per #1 spot AND have the other leadboards pay out as well such as tasks and fishing etc (because they never used to)

IDEA: WHAT IF THE LEADERBOARDS SWITCHED BACK AND FOURTH BETWEEN THE TWO EVERY OTHER MONTH? (OR) Leaderboards are reverted back to what they were BUT with a lower payout AND fishing, tasks, etc pay out as well (because they never used to)?

SeanToasters
 
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cinnabug_13

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#17
If you're going to keep it this way, at least let sell wands and talismans count towards money earned. I've been grinding all day with my sell wand and made millions only to realize my total "money earned" was only at 70k
 

ParmeSean

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#18
If you're going to keep it this way, at least let sell wands and talismans count towards money earned. I've been grinding all day with my sell wand and made millions only to realize my total "money earned" was only at 70k
Meanwhile people are finding "secret" different ways to make money that aren't fair to the rest of the people that don't know about it. Does farming talisman count? Does fish talisman count? Any talisman at all? What about the SVA selling wand? Now people who have OP SVA's in every category - banana scythe, things that 1 shot slimes, ice fishing rod, etc. get to win MORE cubits while the people who don't already have those cubits have no chance because they will never get leaderboard top with the COMBINED CATEGORIES.

At least before if you didn't have MANY OP items you could grind one leaderboard more than the rest of the people in order to get at least 30c. Now on top of this, the winners make LESS cubits overall, AND you need MORE people on your island to grind for the team leaderboards to make up for that loss - which a lot of people don't have.

They are creating a learning curve new players will not enjoy. A learning curve that even I don't enjoy because now there is so much testing to see what works and what doesn't, and the only ones who are going to get ahead are the ones who learn the secrets and don't tell anyone.