Rejected SpaceNeedle ~ Insane

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guyseth

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guyseth
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#1
located on guyseth plot 4

By: guyseth and SacredPvP

143 jumps and 13 checkpoints

spaceneedle 1.png
spaceneedle 2.png
spaceneedle 3.png
spaceneedle 4.png
spaceneedle 5.png
 

Nathanpls

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#2
Hi seth,

I have some feedback on your map after playing thru it.

Remember I am no map judge.

Parkour
Your parkour was alright. Varied through the course but was unforgiving at times when there was jumps that could be pretty painful if failed almost at the end of checkpoints. Also I thought there was too many neos on the map which made the map annoying, repetitive and boring. in my eyes.

I don't think it would hurt to nerf it a tiny bit.
The first jump I'd like to point out is this: https://prntscr.com/13e5ehx

This jump as a last one of the checkpoint should be nerfed because it's kinda hard to click the minecart when going around like this
https://prnt.sc/13e6ek6

Could add a sign here because it was not easy to see that there was a ladder around the corner.
https://prnt.sc/13e6fsw

Just confusing and disorienting.
https://prnt.sc/13e6i1q

Just annoying if failed having to go far back.
https://prnt.sc/13e7a11

Theme
Your theme is original as there is no map already made of the Space Needle so good job on finding an original theme!

Build
You
r build is good and is looking very similar to what you used as reference. The parkour blends quite well in with the build so +1 on that :) I would like to see some more enviorment around the building though but that's only personal preferance.

Anyways good luck!
 
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jacobsfunparty

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#4
Hello Seth and Sacred,

Your map has been REJECTED.

I think the theme is super solid. There is a ton of potential for this theme and a lot of creative directions you can go it so good job on that.

The build is where for me the issues start. Looking at the Space Needle reference image, I can see the details you added that help resembles the building, which makes it look somewhat accurate. I think what is missing is just the detailing seems off. In your build, especially in the middle part of it, the build just seems very bare and lacking. When looking at the reference image, there are some details just left out leaving the build a little empty. Also, the parkour was in my opinion poorly blended with the build making a lot of it stick out like a sore thumb which hurt the build a bit. Another small thing was that this build felt a little small for an insane map and forced the parkour to feel a little bit squished together especially in the middle part. I didn't really think this was that big of an issue because the parkour is fine in this part but just something to note.

The parkour was also another issue for me. The parkour had good jump variation which I liked. I think the problem is that the map really didn't fit the difficulty. For me, it played like an expert with the length of an average insane. Not all jumps were expert difficulty of course like the x facing neup from the top of the brewing stand. I think cutting down on the length and nerfing a few jumps here and there and could turn into a really solid expert map.

Thank you for submitting a map. Good luck with future submissions. If you need any clarifications, questions, or concerns feel free to message me on discord jacobsfunparty#0486.

Thanks,
Jacob
 
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