I know this might get some backlash from some but last season for Slayer no pvp was enabled in any area. This new season for Ice Haven, Relicrypts, and Burning Lands pvp has been enabled to a degree with risks to engaging in pvp. Such as mob drop loot being only dropped upon death. To full on lose of inventory in Burning lands. What I have seen is pvp engagements especially with Unbreakable SSV items not stopping. Even if tossed off the side of the islands and being unable to disengage or die being stuck in infinte pvp.
My SUGGESTION: I move to disable pvp in isles especially with the Party quests for 10,000 mob kills in burning lands and 10,000 mob kills in Sandara.
Outcomes of pvp: Non ssv unbreakable (new players not geared up) usually die to geared players in isles due to Mcmmo axes breaking armor, or falling off the isles or not being able to heal with IMPLANTS 3.
Pvp with SSV Unbreakable sets: Endless combat with no way to escape from Morends wand combo with other ssv items and custom enchants such as Implants 3 Gears 3 and other means of movement.
I haven't dug around for other similar threads so if this is a copy then my bad.
My SUGGESTION: I move to disable pvp in isles especially with the Party quests for 10,000 mob kills in burning lands and 10,000 mob kills in Sandara.
Outcomes of pvp: Non ssv unbreakable (new players not geared up) usually die to geared players in isles due to Mcmmo axes breaking armor, or falling off the isles or not being able to heal with IMPLANTS 3.
Pvp with SSV Unbreakable sets: Endless combat with no way to escape from Morends wand combo with other ssv items and custom enchants such as Implants 3 Gears 3 and other means of movement.
I haven't dug around for other similar threads so if this is a copy then my bad.
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