Rejected The Omnidroid - Hard

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#1
Username: TillerS
Map Name: The Omnidroid
Difficulty: Hard
Creator: TillerS
Plot: /plot v TillerS 2
ID: -113;36
Jumps: 80
Checkpoints: 5

This build is based on the omnidroid from the PIXAR movie "Incredibles". I would love some feedback!


Omnidroid1.png
Omnidroid2.png
Omnidroid3.png
Omnidroid4.png
Omnidroid5.png
 

Blurpyfied

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#2
NOTE: I AM NOT A MAP JUDGE

Ok so first off I kind of like the build. It isnt best executed, just a sphere with legs attached. maybe you could have one of the legs curve and maybe look like the omnidroid is being destroyed just like a point in the movie.

The parkour is one of the main issues imo.


-I find this map to be a lot of timings.
-There is a few too many floating jumps.
-Some jumps where confusing and a little too hard (fits expert imo)
Use the link below that will help the parkour a little bit.

there for I will be giving a 0


Good Luck
 
Joined
Sep 19, 2020
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#3
NOTE: I AM NOT A MAP JUDGE

Ok so first off I kind of like the build. It isnt best executed, just a sphere with legs attached. maybe you could have one of the legs curve and maybe look like the omnidroid is being destroyed just like a point in the movie.

The parkour is one of the main issues imo.


-I find this map to be a lot of timings.
-There is a few too many floating jumps.
-Some jumps where confusing and a little too hard (fits expert imo)
Use the link below that will help the parkour a little bit.

there for I will be giving a 0


Good Luck
I really appreciate the in depth feedback Dynqmite! I understand where you are coming from with your opinion of the build, however the Omnidroid is, in fact, "just a sphere with legs attached". I also added signs where you suggested to lessen confusion of where to go and I replaced the nether brick fence in question with a birch fence. In my opinion, I have positioned the floating jumps in such a way that the map doesn't feel cluttered, but I do understand the concern. The sea lantern jump referenced is possible without speed. If some jumps (like the sea lantern jump) need to be nerfed for the map to be considered "Hard" and not "Expert" I will find a solution.

Thanks again for the feedback!
 

PyroTortilla

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#4
Hello,

Unfortunately I will be REJECTING this map submission. Here is my input:

Theme: This is an original theme for sure, and it was definitely well-executed, so good job there!
Build: I did like your build as it was accurate to the theme. However, I would like to see some changes - maybe some scenery or make the Omnidroid stand on something? Also, adding some block variety in the build would be nice, instead of having the body, legs, and head be all black wool.
Parkour: Your parkour is the biggest issue in your map. The parkour is very repetitive, being almost all block/fence/ladder jumps. I would try to make your parkour fun and unique by adding a variety of different jumps using things like heads, vines, flower pots, etc. to make it stand out. There were too many neos/neups on your map as well, so I would consider replacing a few of those with some other jumps. The difficulty didn't vary much, with almost all of your jumps following the same difficulty, but I would consider nerfing the neups to make them maybe +0.5 block neups instead of full neups. I found a few major skips on your parkour (here: https://prnt.sc/uqbif7) - you can easily patch these with /barrier to make it so your parkour is played the intended route. The interior parkour also needs some additional work, as I was very confused as to where I was supposed to go after the first neo here (https://prnt.sc/uqbizr) - redoing the path on the inside would help with that.

I would love to see more map submissions from you in the future (a resubmission of this map too ;)), and have a great day!
 
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