Hello everyone!
I am a builder on the survival server, pretty much all I do it build and host events. My personal project is known as ProjectAbyss, which you can check out at /warp abyss! One thing that has always been an issue however when building is that people are able to very easily cheat through maps that I make, and it is very difficult to stop them. They can use /fly, /speed, /nv, /heal, /v, /back, it makes it hard to make the events fair and balanced, which is especially frustrating when the events have big prizes like ssv's or cubits.
In order to counter this, we have to sacrifice minigame ideas and concepts that would be super fun and instead settle on more closed-in mazes and stuff. I would like to propose that parties be able to toggle perks, especially /fly, and even pvp, so that we can host a wider range of minigames. The ability to do this would make mini-games fairer among the community, and this would greatly improve the building ability and possibilities for both builders and event hosts who are trying to make a fun community event.
I know that people fear that being able to toggle /fly is dangerous, because people will fall from the sky and die. Or they will be killed inside claims when the pvp is turned on, so I have a few solutions, and maybe one of them would work. I would like to propose that these perms be toggle-able, but with a visible timer. After the party owner toggles it, it takes a bit for it to take effect. Players would be able to teleport out or walk/fly out of the area before they lose their ability to fly, or pvp in the area is activated. When you enter an area, that has /fly turned off, you will have a timer before your ability to fly is disabled. so you won't just fall from the sky. People also believe that all claims are gonna have the ability to fly turned off, when in reality only a very small number of parties are going to have this turned off, and likely it will only be when an event is happening, because there is no advantage to keeping it turned off 24/7. The likely hood of flying around and running into one of these areas would be very small, and a freak occurrence. Perhaps the ability to fly could also be lost, but fall damage would be negated for a few seconds so you would not die when it is lost.
Another solution would be to have these perms toggle-able for only a small amount of time. Players, for instance, can only toggle /fly off for a small period of time, maybe a few hours, or until a reset occurs, after which it resets. This way the amount of claims that have /fly off would drop severely, as players are not gonna keep toggling it multiple times a day without a good reason. This would allow for players to be able to still host events, or just make cool maps and builds in general, without having to compromise the structure of their designs.
Maybe it could be an item or ability that you have to buy to use either with cubits or mana or money, making it even more unlikely that people will be just randomly turning it on and hindering flight, and instead only making it valuable/possible to people who are further along in the game (and not the one day quit players) and helping them to create large scale builds and maps/warps for the community to use.
Finally, if none of these abilities can be toggle-able, it would still be great if there was a log of players using commands on your claim, to catch cheaters. If someone does /back or /fly or anything else, then it can be seen by the hosts to better deal with. This is not a great solution imo, and people will still cheat, but it will help.
Having the capability to toggle these abilities on claims would be great for large-scale map builders, event hosts, community warp owners, role play players who, for instance, might want towns without /fly, and more! Not to mention, the community events that they host will help and be fun for everyone!
I am a builder on the survival server, pretty much all I do it build and host events. My personal project is known as ProjectAbyss, which you can check out at /warp abyss! One thing that has always been an issue however when building is that people are able to very easily cheat through maps that I make, and it is very difficult to stop them. They can use /fly, /speed, /nv, /heal, /v, /back, it makes it hard to make the events fair and balanced, which is especially frustrating when the events have big prizes like ssv's or cubits.
In order to counter this, we have to sacrifice minigame ideas and concepts that would be super fun and instead settle on more closed-in mazes and stuff. I would like to propose that parties be able to toggle perks, especially /fly, and even pvp, so that we can host a wider range of minigames. The ability to do this would make mini-games fairer among the community, and this would greatly improve the building ability and possibilities for both builders and event hosts who are trying to make a fun community event.
I know that people fear that being able to toggle /fly is dangerous, because people will fall from the sky and die. Or they will be killed inside claims when the pvp is turned on, so I have a few solutions, and maybe one of them would work. I would like to propose that these perms be toggle-able, but with a visible timer. After the party owner toggles it, it takes a bit for it to take effect. Players would be able to teleport out or walk/fly out of the area before they lose their ability to fly, or pvp in the area is activated. When you enter an area, that has /fly turned off, you will have a timer before your ability to fly is disabled. so you won't just fall from the sky. People also believe that all claims are gonna have the ability to fly turned off, when in reality only a very small number of parties are going to have this turned off, and likely it will only be when an event is happening, because there is no advantage to keeping it turned off 24/7. The likely hood of flying around and running into one of these areas would be very small, and a freak occurrence. Perhaps the ability to fly could also be lost, but fall damage would be negated for a few seconds so you would not die when it is lost.
Another solution would be to have these perms toggle-able for only a small amount of time. Players, for instance, can only toggle /fly off for a small period of time, maybe a few hours, or until a reset occurs, after which it resets. This way the amount of claims that have /fly off would drop severely, as players are not gonna keep toggling it multiple times a day without a good reason. This would allow for players to be able to still host events, or just make cool maps and builds in general, without having to compromise the structure of their designs.
Maybe it could be an item or ability that you have to buy to use either with cubits or mana or money, making it even more unlikely that people will be just randomly turning it on and hindering flight, and instead only making it valuable/possible to people who are further along in the game (and not the one day quit players) and helping them to create large scale builds and maps/warps for the community to use.
Finally, if none of these abilities can be toggle-able, it would still be great if there was a log of players using commands on your claim, to catch cheaters. If someone does /back or /fly or anything else, then it can be seen by the hosts to better deal with. This is not a great solution imo, and people will still cheat, but it will help.
Having the capability to toggle these abilities on claims would be great for large-scale map builders, event hosts, community warp owners, role play players who, for instance, might want towns without /fly, and more! Not to mention, the community events that they host will help and be fun for everyone!
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