These 3 had a lot of physics shenanigans I had to work with (Only have highschool physics on my belt lol) so it doesn't look like a lot, but it was a bit of a pain to get done. Next 3 will mostly be about the enemy atk.
I won't be uploading on monday btw - I have to actually present this thing then (It's a lot further along than the current logs, dw) and I've been grinding so I want to take a break on monday so my life isnt consumed by Zenith lmao. Afterwards, I'll be rewriting a lot of the shoddy code I've done (lots of redundancy) so that I won't lose myself later on, but I'll still be uploading logs since they're weeks behind.
Was gonna post another few vids when my cat started meowing really loud and attacked my vacuum cleaner? It wasn't running and I was wondering wtf was happening and a MOUSE GOT INTO THE GEAR OF THE VACUUM? WTF? The vacuum is one of those circle ones and the damn thing was in between the place "mode" mechanism is for cleaning. I ended up switching modes to see tf was happening, and I think I snapped its neck... Oops
These ones you can see the physics are starting to get better. Still, the physics for knockback are broken lol, but there are definitely improvements made. The next 3 will have pretty big jumps in quality!
Hey yall, been a little while, been developing my game. I decided to switch to Unity because UE4 ended up forcing me to use C++ (Kinda dont wanna use lmao) and the blueprints were confusing, whereas I already know Java and C# is just shitty java... I'll be uploading 3 a day and try to keep yall updated here (And myself)