---[Dear ManaCubers]---
As i said on my last forum post about my list of ideas that may or may not be introduced in survival season 7, I will be making a part 2. Here I am. This part will be the last one as i am planning to feature all my rest ideas in this part.
The list:
Fist of all there can be a tutorial for new players. Now players are just begging to know how to get started. People that haven't played survival again on a server don't really know that you have to type out the command /wild to actually continue/start their adventure. Here comes the tutorial. When people first join they will be brought on a different room or server where they can learn some basics. The tutorial should learn the player how to use kits, shops, commands and how to use parties. Another idea. Skills. Skills can be
the following: fishing, foraging, combat, enchanting, crafting and mining. These will have a total of 100 levels. Each level they pass they get some rewards such as money, mana, party player slots or claims, experience, crates and more. For every level they pass though the more harder to level up it gets. Also leveling up these skills will give you more resistance for mining, more damage for foraging and combat. An ather idea is making the current texture pack of manacube better! More costum textures and more weapons that look different with the pack. Also that brings a new idea for weapons and gadgets. You can have grappling hooks with a 5 or even 10 second cool down. Bows that have been textured as guns which shoots out something (I know this exact idea wont be Implemented as it is costum gear which doesnt always look cool on survival). Now for a different idea. Make a new shop which provides more variety of blocks and resources. Shop does have any variety of wool and red stone. Maybe add that. Also create more party upgrades and ways to spend mana. With new party upgrades there must be a claim area upgrade where each tier gives you more claims. Also for more ways to spend mana there can be a mana shop. The mana shop will sell a variety of new items from season 7 with a price of mana. Also that's more of a bug fix. Remove the se*y unscramble as it is not possible to complete it. Another idea is to add new Kits. Kits that players can unlock by completing a variety of quests. Also gkits that can be bought from the shop. A gkit idea is a Hunter kit. It will provide a bow with Flame, infinity and power 5 as well as some enchanted diamond armor. You could also update the ancient trials. Another idea is achievements. These are some of them in my list: Caght on fire, get caght on fire by a mob. Serial killer, kill 1000 players. Discoverer, find all the major spawn areas. Ultimate traveler, travel 50.000 blocks away from 0 0. Unkillable save your self with a totem of undying. That's all the achievements I have thought of since now.
That was my list. I hope some of my ideas gets implemented!
For any further information contact me on discord
<|----------JasonKalf#3301----------|>
As i said on my last forum post about my list of ideas that may or may not be introduced in survival season 7, I will be making a part 2. Here I am. This part will be the last one as i am planning to feature all my rest ideas in this part.
The list:
Fist of all there can be a tutorial for new players. Now players are just begging to know how to get started. People that haven't played survival again on a server don't really know that you have to type out the command /wild to actually continue/start their adventure. Here comes the tutorial. When people first join they will be brought on a different room or server where they can learn some basics. The tutorial should learn the player how to use kits, shops, commands and how to use parties. Another idea. Skills. Skills can be
the following: fishing, foraging, combat, enchanting, crafting and mining. These will have a total of 100 levels. Each level they pass they get some rewards such as money, mana, party player slots or claims, experience, crates and more. For every level they pass though the more harder to level up it gets. Also leveling up these skills will give you more resistance for mining, more damage for foraging and combat. An ather idea is making the current texture pack of manacube better! More costum textures and more weapons that look different with the pack. Also that brings a new idea for weapons and gadgets. You can have grappling hooks with a 5 or even 10 second cool down. Bows that have been textured as guns which shoots out something (I know this exact idea wont be Implemented as it is costum gear which doesnt always look cool on survival). Now for a different idea. Make a new shop which provides more variety of blocks and resources. Shop does have any variety of wool and red stone. Maybe add that. Also create more party upgrades and ways to spend mana. With new party upgrades there must be a claim area upgrade where each tier gives you more claims. Also for more ways to spend mana there can be a mana shop. The mana shop will sell a variety of new items from season 7 with a price of mana. Also that's more of a bug fix. Remove the se*y unscramble as it is not possible to complete it. Another idea is to add new Kits. Kits that players can unlock by completing a variety of quests. Also gkits that can be bought from the shop. A gkit idea is a Hunter kit. It will provide a bow with Flame, infinity and power 5 as well as some enchanted diamond armor. You could also update the ancient trials. Another idea is achievements. These are some of them in my list: Caght on fire, get caght on fire by a mob. Serial killer, kill 1000 players. Discoverer, find all the major spawn areas. Ultimate traveler, travel 50.000 blocks away from 0 0. Unkillable save your self with a totem of undying. That's all the achievements I have thought of since now.
That was my list. I hope some of my ideas gets implemented!
For any further information contact me on discord
<|----------JasonKalf#3301----------|>