Bear in mind I am not a map judge, yadiyada. Here are my notes on the map!
Build notes:
- The posture looks great, the slouch is typical of killua, nice work :)
- The clothes is where I might have some improvements to make
The area in green dips in a bit too quick in my opinion, I've put a reference image to how i'd imagine it'd look like!
This man's got the widest scapulas in the world :thinking, I'd shrink down the deltoid muscles bulk a bit, OR increase the area right below the nape's bulk
Pink's Parkour notes:
What's done well!
- Great execution on the chains, and thank you for putting CPs before *some* of them haa
- The triple trapdoor jump/button combo is unique! Very creative
- The map flows quite nicely from jump to jump
To improve
- After the ice-snow tier jump, ideally a sign to let you know to aim for the trapdoor, and not the water, that was confusing
- Raise the bottom block to be a full block to make this jump fs?
- Starting on the left hand, the next 2 CP checkpoints are too long in my opinion for their difficulty in jumps. Have you considered splitting it into 3 CPs instead? (one before the start of the ladder chain, one at the anvil, and one at the triple neo)
- A lot of the signs say jam from 'here' but where is here? L back corner of the block? Some specification please!
- This chain sticks out of the build and feels like it's there because one more chain was needed? The TP block after also breaks up the flow of the pk and feels off to me, your call.
Overall impression - A little bit of CP balancing and parkour smoothing is needed to turn this good map into a fantastic one!
Good luck :)