So look, the new change is certainly just awful, and I have a few suggestions/complaints.
1. Please remove the snowman in the middle of PVP arena, either keep it flat or add a simpler tower instead, its super hard to climb without springs 3 and its just annoying
2. Idk if this is possible but maybe make the new pvp arena a bit smaller? its massive lmao and I feel like its mostly gonna be camping instead of actually fighting, also maybe don't make the ladder too tall since getting out is near impossible if u get hit once.
3. The pvp arena "only totems and gaps drop" thing doesn't even work so uh, please fix
4. You can use /v in the new pvp arena to stay invis, and /speed I'm p sure works too
5. Propeller shroom (and cape feather and rabbit feet too im guessing) all work in the abyss even in combat (tho I recommend it only work when not in combat)
6. The portal to return to spawn from the abyss sometimes puts u in the nether
7. Magic shroom works in the old pvp arena but not propeller shroom, either make them both work or none
OR 8. Just keep pvp as it was
1. Please remove the snowman in the middle of PVP arena, either keep it flat or add a simpler tower instead, its super hard to climb without springs 3 and its just annoying
2. Idk if this is possible but maybe make the new pvp arena a bit smaller? its massive lmao and I feel like its mostly gonna be camping instead of actually fighting, also maybe don't make the ladder too tall since getting out is near impossible if u get hit once.
3. The pvp arena "only totems and gaps drop" thing doesn't even work so uh, please fix
4. You can use /v in the new pvp arena to stay invis, and /speed I'm p sure works too
5. Propeller shroom (and cape feather and rabbit feet too im guessing) all work in the abyss even in combat (tho I recommend it only work when not in combat)
6. The portal to return to spawn from the abyss sometimes puts u in the nether
7. Magic shroom works in the old pvp arena but not propeller shroom, either make them both work or none
OR 8. Just keep pvp as it was
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