Okay so, as many people on earth know, "Fly Hunting" (for lack of a better word) is a pretty popular technique that many aggressive players use in order to get extra gear and dominate other towns. I feel like 9/10 times these are successful for the attacking party and there is really nothing the victims can do. Before /map even registers that a player has tped and started flying at /speed 10 towards you, the player has fallen out of the sky and probably one hit you.
I definitely think this is incredibly unfair. If you're lucky enough for map to update or you see the player you can quickly log off and avoid death but most times you're dead before you even realise you were in danger. I definitely think players should have a fair chance to escape and fair warning, similar to enabling pvp in a town area.
Additionally, I dont think you should be able to /fly in other peoples claims without being trusted or allied. I also would love to see a disable fly feature within x blocks of an enemy or neutral player. I've seen many faction servers do this, I lowkey think that this is a no-brainer but happy to hear everyone's opinions.
I definitely think this is incredibly unfair. If you're lucky enough for map to update or you see the player you can quickly log off and avoid death but most times you're dead before you even realise you were in danger. I definitely think players should have a fair chance to escape and fair warning, similar to enabling pvp in a town area.
Additionally, I dont think you should be able to /fly in other peoples claims without being trusted or allied. I also would love to see a disable fly feature within x blocks of an enemy or neutral player. I've seen many faction servers do this, I lowkey think that this is a no-brainer but happy to hear everyone's opinions.