[Suggestion] TP Killing - /fly /speed 10 /map

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Bunni

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#1
Okay so, as many people on earth know, "Fly Hunting" (for lack of a better word) is a pretty popular technique that many aggressive players use in order to get extra gear and dominate other towns. I feel like 9/10 times these are successful for the attacking party and there is really nothing the victims can do. Before /map even registers that a player has tped and started flying at /speed 10 towards you, the player has fallen out of the sky and probably one hit you.

I definitely think this is incredibly unfair. If you're lucky enough for map to update or you see the player you can quickly log off and avoid death but most times you're dead before you even realise you were in danger. I definitely think players should have a fair chance to escape and fair warning, similar to enabling pvp in a town area.

Additionally, I dont think you should be able to /fly in other peoples claims without being trusted or allied. I also would love to see a disable fly feature within x blocks of an enemy or neutral player. I've seen many faction servers do this, I lowkey think that this is a no-brainer but happy to hear everyone's opinions.
 

ThatNorwegianVal

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#3
Okay so, as many people on earth know, "Fly Hunting" (for lack of a better word) is a pretty popular technique that many aggressive players use in order to get extra gear and dominate other towns. I feel like 9/10 times these are successful for the attacking party and there is really nothing the victims can do. Before /map even registers that a player has tped and started flying at /speed 10 towards you, the player has fallen out of the sky and probably one hit you.

I definitely think this is incredibly unfair. If you're lucky enough for map to update or you see the player you can quickly log off and avoid death but most times you're dead before you even realise you were in danger. I definitely think players should have a fair chance to escape and fair warning, similar to enabling pvp in a town area.

Additionally, I dont think you should be able to /fly in other peoples claims without being trusted or allied. I also would love to see a disable fly feature within x blocks of an enemy or neutral player. I've seen many faction servers do this, I lowkey think that this is a no-brainer but happy to hear everyone's opinions.

Well Spoken Bunni
 

Bunni

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#4
Theirs also a /wild To get resources in and roam around where you dont lose items, kind of the point of that.
Yah, most people do use that. It seems to always be on the boarders of claimed land, where people think they're safe or are unaware of where the boundary is. Additionally the /map and the notification on screen when you move between chunks is not always accurate and lags a decent amount.
 

smooth

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#5
its not fun when u see some one at Mach 20 on the map coming at u only to see that they already are there 4 shotting u and taking your stuff to sell on ah for cubits or some amount of cash
 
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Theri

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#6
I didn't know this was a thing. That really scary, and something should be done to address it because it's not balanced at all. But I see disabling fly within the space of a non-ally player causing issues. but I think disabling it in non-ally towns combined with the warning would be really good at preventing it.
 

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#7
If anything, they should find a way to code the dynmap to update faster.


Though I believe the map is fine the way it is (because most times when a player is hunted they are decently far from a town that you can tp to so the player who is getting hunted gets at least ONE map update before getting hit), this would be a good improvement still because the dynmap is a little bit slow.

However, other than to start a new town, there's no real reason to go into wild except for hunting because the resource world exists, so imo no major changes should be made to this since it would be a mistake on the hunted player's end.
 

Bunni

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#8
If anything, they should find a way to code the dynmap to update faster.


Though I believe the map is fine the way it is (because most times when a player is hunted they are decently far from a town that you can tp to so the player who is getting hunted gets at least ONE map update before getting hit), this would be a good improvement still because the dynmap is a little bit slow.

However, other than to start a new town, there's no real reason to go into wild except for hunting because the resource world exists, so imo no major changes should be made to this since it would be a mistake on the hunted player's end.
The main issue I see players talk about is the little notification you get on screen as you move between chunks. Sometimes it's a bit slow and you leave the chunk without realising, especially if you dont have chunk boarders on.
 

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#9
So if the notification is slow its not normally the second they step out that they are killed. Normally they are going in and out a lot. Meaning it should have popped multiple times and warned them to think about where they are.

Flying fast is a god send as there is no tpa. It makes going to different areas on the map a lot easier. Fly isn't free so it does take effort to get it. As far as fly in other towns. It is toggleable in lots of other servers however it wouldn't stop what you are wanting it to.

Warning for pvp is noted everywhere as it is on just about everywhere. Once you are combat tagged fly is turned off. I am not sure any changes really need to happen imo. People already have 3 days to learn the server before they can be hurt.
 

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#10
So, for starters, every time you leave town it will tell you if you are entering wild. That will fall under player error not map. Secondly the map updates pretty well when it comes to players just slow on plot claims. So even if someone is hunting the player leaving claims you will have time to jump back into claims. We call that player error cause they weren't paying attention. Lastly, sorry to say this but earth is pvp based. If you enter the wild you are risking being a target to people that hunt. So if you don't want to lose loot, use the resource world. I will not vote for this over player skill issues.....sorry
 

Bunni

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#11
So if the notification is slow its not normally the second they step out that they are killed. Normally they are going in and out a lot. Meaning it should have popped multiple times and warned them to think about where they are.
So, for starters, every time you leave town it will tell you if you are entering wild. That will fall under player error not map. Secondly the map updates pretty well when it comes to players just slow on plot claims. So even if someone is hunting the player leaving claims you will have time to jump back into claims. We call that player error cause they weren't paying attention. Lastly, sorry to say this but earth is pvp based. If you enter the wild you are risking being a target to people that hunt. So if you don't want to lose loot, use the resource world. I will not vote for this over player skill issues.....sorry
I dunno what your ping is like but for us with sometimes 400ms+ shit does get delayed. There have been many times where my screen says that I am still within my own plots and I am clearly not so no, it is genuinely a server error. With that in mind, /map is super unreliable, I mean half the chunks dont even display properly.

Thirdly, ik it probably sucks to hear, but if you need /map, /fly and /speed 10 to hunt new players well, I guess that speaks for itself...
 

Spogger

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#12
Lastly, sorry to say this but earth is pvp based. If you enter the wild you are risking being a target to people that hunt.

This. Earth has always been a more pvp-y realm than Survival and tbh I feel like too much has been done to take away from the PvP aspect.

I dunno what your ping is like but for us with sometimes 400ms+ shit does get delayed. There have been many times where my screen says that I am still within my own plots and I am clearly not so no, it is genuinely a server error. With that in mind, /map is super unreliable, I mean half the chunks dont even display properly.

Thirdly, ik it probably sucks to hear, but if you need /map, /fly and /speed 10 to hunt new players well, I guess that speaks for itself...
1. Not True

2. Makes it easier, anybody could kill anybody without them



Additionally, your proposal of... no fly in neutral/enemy towns is BAD considering that this would do NOTHING to help the cause of this thread and only be an inconvenience. As for you replying that the notification for NEAR town borders is a bit iffy, if it's a few blocks, even the most OP gear still needs 2-3 hits to kill MVP gear, so you can survive that if you're "near the vicinity of your town claims" as you countered earlier. The only way you die is via Meteor Mace (there are only 3 on the entire server and two are owned by collectors, not PvPers), Medusa Hair (which requires YOU to attack your opponent to be stunned), or cobwebs (requires surgical precision and timing).
 

Bunni

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#13
This. Earth has always been a more pvp-y realm than Survival and tbh I feel like too much has been done to take away from the PvP aspect.



1. Not True

2. Makes it easier, anybody could kill anybody without them



Additionally, your proposal of... no fly in neutral/enemy towns is BAD considering that this would do NOTHING to help the cause of this thread and only be an inconvenience. As for you replying that the notification for NEAR town borders is a bit iffy, if it's a few blocks, even the most OP gear still needs 2-3 hits to kill MVP gear, so you can survive that if you're "near the vicinity of your town claims" as you countered earlier. The only way you die is via Meteor Mace (there are only 3 on the entire server and two are owned by collectors, not PvPers), Medusa Hair (which requires YOU to attack your opponent to be stunned), or cobwebs (requires surgical precision and timing).
It just blows my mind that you are all in agreeance, that Earth should be more PVP based but you want fly? around enemies? for what reason. Ive never seen any server actually allow people to fly in the wilderness with the exception of survival so?

also whatever this is?
2. Makes it easier, anybody could kill anybody without them
 

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#14
Just checking if fly is off as you suggested. Would you be okay with elytra as it is a minecraft item and still allows fast fly. Like I can fly across the map almost as fast as speed 10 with the elyctra just uses rockets. Actually have killed a player by using it to chase them and kill them. If I can use elyctra to fly why can't I /fly and fly cookies?
Elyctra is hard to get as the end hasn't reset since the start so it favors players that were here at the start or players that have money to pay for it from someone.
Fly cookies are way easier to get.

Also have you considered building a wall around the border of your claim to help you and your residents know the boundaries. I know our town is like that for the main area. We have defined areas to make it harder to accidentally go outside.
 

Wedosnipes

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#15
I dunno what your ping is like but for us with sometimes 400ms+ shit does get delayed. There have been many times where my screen says that I am still within my own plots and I am clearly not so no, it is genuinely a server error. With that in mind, /map is super unreliable, I mean half the chunks dont even display properly.

Thirdly, ik it probably sucks to hear, but if you need /map, /fly and /speed 10 to hunt new players well, I guess that speaks for itself...
So last season we were able to hide from map with the disguises, maybe they should bring that back. But, my wifi is shit, I have to use my phone to look at map. Even with map out of the picture, it will tell you if you are stepping outside claims. But, earth is a pvp realm, compared to last season it is actually less pvp based.
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They have more rules this season than they did last season. You can't kill new players within the first 72 hours, that wasn't a thing. Disguises made hunting way easier than flying with speed 10 you'll pick people off one by one in wild. So even if they decided to disable fly within a certain point from towns, people will find a way to kill for loot. Pvp is huge on earth its apart of the game play unlike most the realms. Fly or not if you don't want to lose items be more Cautious when stepping into wild.
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Oh, I forgot, they also changed sieging. Before if you sieged a town the whole town including the outposts were pvp toggled. Making it where if I sieges an outpost my team would go in and kill the members from that town and they'll lose their gear.
 
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Bunni

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#16
it will tell you if you are stepping outside claims. But, earth is a pvp realm, compared to last season it is actually less pvp based.
I tested this yesterday and it is very laggy and honestly just doesnt work.
 

Spogger

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#17
I tested this yesterday and it is very laggy and honestly just doesnt work.
This only happens when you claim new land or change plot types, otherwise it's a connection/location issue and that's not Mana's problem
 

Wedosnipes

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#18
I tested this yesterday and it is very laggy and honestly just doesnt work.
So if you are claiming new plots or changing what the plot is it will take a few seconds to change. I normally look at the tool box to see or try jumping into a different plot or wilderness to see if that works
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Could be also internet issues if you have an older PC that can be it aswell
 

Bunni

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#19
So if you are claiming new plots or changing what the plot is it will take a few seconds to change. I normally look at the tool box to see or try jumping into a different plot or wilderness to see if that works
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Could be also internet issues if you have an older PC that can be it aswell
I doubt that it would be pc issues since I do have quite a good system. That being said I'm Aussie and we do get an average of 300-450ms just all the time, thats our normal (Even with Nbn and ethernet cable). This is obviously something out of manacube's control which is why I suggested implementing a fly disable within x blocks of a player. Just to make it a bit more fair.
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This only happens when you claim new land or change plot types, otherwise it's a connection/location issue and that's not Mana's problem
As stated above
 

Spogger

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#20
I doubt that it would be pc issues since I do have quite a good system. That being said I'm Aussie and we do get an average of 300-450ms just all the time, thats our normal (Even with Nbn and ethernet cable). This is obviously something out of manacube's control which is why I suggested implementing a fly disable within x blocks of a player. Just to make it a bit more fair.
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As stated above
Ok, but I don't see how disabling fly in certain radii of players would really affect this given it's a connection issue. How would disabling flight in certain radius of a player would help laggy players? I just don't see it considering that if you have ~500ms, you get half a second of delay. Half a second, quite honestly, will not make a difference in 1.9 PvP unless it causes issues with knockback because of the hit cooldown associated with 1.9+. As for knockback "issues," many custom weapons used by hunters to kill people do already have knockback, so it's not like this makes a massive difference. I just don't see how disabling flight in certain areas would help laggy players.

"But it would prevent people from camping near claims and trapping laggy players that have a hard time seeing if they're in claims or not." Again, using the map is crucial here, and yes, the dynmap is REALLY SLOW at updating builds and claims, which is why I suggested that they find a way to code it to update faster rather than ruining the hunting experience for players who hunt in the wild.