Currency conversion idea.

HereticBeatle

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#1
Everyone know how cubits is the most valuable currancy thats hard to come by. So why not make a currency converter? Since 1 cubit roughly equals 1.1 billion coins, why not make it an in-game conversion instead of the chance of getting scammed by another player. Also with this, you can also convert other currencies (example: mana to money; mana to souls; money to souls; etc)

(This is an idea I came up with myself on my own accord, if anyone has their ideas to add, add them in the thread, if someone else made this idea before, I didn't copy or whatnot, this is my own idea I made up for a problem i've noticed in the server.)
 

Spogger

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#2
Everyone know how cubits is the most valuable currancy thats hard to come by. So why not make a currency converter? Since 1 cubit roughly equals 1.1 billion coins, why not make it an in-game conversion instead of the chance of getting scammed by another player. Also with this, you can also convert other currencies (example: mana to money; mana to souls; money to souls; etc)

(This is an idea I came up with myself on my own accord, if anyone has their ideas to add, add them in the thread, if someone else made this idea before, I didn't copy or whatnot, this is my own idea I made up for a problem i've noticed in the server.)
Too many cubits would enter circulation which would crash the economy AND the price of them is player-set.
 

RReticence

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#4
There's no set value for cubits in currency, it changes drastically over each season based on general player opinion and general player currency, i.e. in early season when players only have several million each, cubits will only be worth several million, the same (hypothetically) if all players had trillions, then cubits would be worth trillions. There's no way to track or predict what they're worth for a converter to keep up with.

To address your other point about other conversions, what would be the point in having the unique ways to gain the other currencies if you can just convert other currencies into them, not everything is meant to have the same level of difficulty nor the same process to obtain.
 
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#5
There's no set value for cubits in currency, it changes drastically over each season based on general player opinion and general player currency, i.e. in early season when players only have several million each, cubits will only be worth several million, the same (hypothetically) if all players had trillions, then cubits would be worth trillions. There's no way to track or predict what they're worth for a converter to keep up with.

To address your other point about other conversions, what would be the point in having the unique ways to gain the other currencies if you can just convert other currencies into them, not everything is meant to have the same level of difficulty nor the same process to obtain.
Yea, theres no set. At roughly the end of a season cubits go up in price tremendously, usually reaching 3b, but at the begging of a season its like 10m lol. So yea, theres no set vaulue