If you have played Earth before in mid-2023, you should probably know by now that the cubit prices are absolutely disgusting. The prices used to be around 300mil to 400mil, which I would say is a reasonable price, but the prices have skyrocketed all the way to 1 billion. And, unless you have an overpowered cash grinder, 1 billion is very hard to get. From 60m went to 300m, then 500m, then 700 - 800m, then to 1 billion. All of this happened in a matter of a couple months.
I shouldn't be complaining if I don't have a way to fix this rapid increase in prices for cubits. Although it will be hard, my way of seeing is to stop high balling so much. When the prices were about 300m to 400m, buyers were willing to buy them for 700 million to get them easier so that the seller wouldn't debate whether they should sell it or not. Why can't buyers/sellers keep it at the average price?
You might think that I don't understand that when cubits are harder to get, the prices go up. For example, if you have done /prestige many times, you should know that it will be harder to grind those tasks. But again, if you prestige once, the next time you will prestige and you will get 6 cubits, and more and more. So, the grind is pretty much worth it, and cubit prices should stay the same.
SVA's have also rapidly increased in price. Remember "Skull Shirt?" From what I know, people use to sell it on Earth for around 10 - 15 cubits. Now, people sell it for 40 cubits. Same thing as I said earlier, as time goes by, prices go up. But still, no one wants to pay $40 dollars worth of cubits for a chest plate.
Not only have the SVA prices go up, but the normal items prices have gone up as well. Legendary items have drastically went up in price the same way. A Legendary sword and pickaxe has went up to 1 cubit, ancient sword is 0.5c, ancient helmet is 0.5c, and they shouldn't be worth that much. Maybe the ancient stuff, but I should not pay 1 cubit for a legendary pickaxe. This is only good for the sellers.
Well, that's all I've got to say, if you have any arguments, please tell me and I might change my mind about stuff. Thank you for reading this thread.
I shouldn't be complaining if I don't have a way to fix this rapid increase in prices for cubits. Although it will be hard, my way of seeing is to stop high balling so much. When the prices were about 300m to 400m, buyers were willing to buy them for 700 million to get them easier so that the seller wouldn't debate whether they should sell it or not. Why can't buyers/sellers keep it at the average price?
You might think that I don't understand that when cubits are harder to get, the prices go up. For example, if you have done /prestige many times, you should know that it will be harder to grind those tasks. But again, if you prestige once, the next time you will prestige and you will get 6 cubits, and more and more. So, the grind is pretty much worth it, and cubit prices should stay the same.
SVA's have also rapidly increased in price. Remember "Skull Shirt?" From what I know, people use to sell it on Earth for around 10 - 15 cubits. Now, people sell it for 40 cubits. Same thing as I said earlier, as time goes by, prices go up. But still, no one wants to pay $40 dollars worth of cubits for a chest plate.
Not only have the SVA prices go up, but the normal items prices have gone up as well. Legendary items have drastically went up in price the same way. A Legendary sword and pickaxe has went up to 1 cubit, ancient sword is 0.5c, ancient helmet is 0.5c, and they shouldn't be worth that much. Maybe the ancient stuff, but I should not pay 1 cubit for a legendary pickaxe. This is only good for the sellers.
Well, that's all I've got to say, if you have any arguments, please tell me and I might change my mind about stuff. Thank you for reading this thread.