Recently, I've been brainstorming about new features that could keep up the motivation to grind on Parkour generally and even in further stages of playing Parkour, in this case regarding the situation in which people ranked up to Champion already and therefore lack options to keep grinding. I came up with 3 ideas on how to achieve that! I'd like to introduce you to...
1. - Champion Points
As I said above, the main reason behind this idea is to give players who have ranked up to Champion an additional opportunity to keep up the grind! Once a player ranks up to Champion, the Champion points are unlocked. They are a new currency that cannot be transferred to another player. The only way to obtain Champion Points is, who would've thought, to grind. My idea to collect Champion Points would be by achieving milestones, such as reaching 50k EXP, 100k EXP, and so on. Note: The count for those milestones starts once you've ranked up to Champion, so you can't immediately unlock all of the Champion Points because of the EXP one has collected while playing maps to rank up to Champion. Other ideas for milestones would be obtaining Mana or map completions in general. However, only the Mana you gain by map completions (Easy-Insane Maps, Adventure Maps, Droppers,...) count, so you can't simply coinflip or use other methods to make it too easy. As you can see, the focus of these milestones lies on the grind and not simply reaching them in the shortest timespan possible.
But what's the point of obtaining Champion Points? - In combination with Champion Points, there's a Champion Shop in which you can spend them! My ideas for the Champion Shop are things such as unique titles, SVAs, Cubits, Ancient-, Legendary-, and Elite Keys - pretty much things that are worth grinding for. Maybe the Champion Shop can be updated once a new season arrives to make those rewards found in the Champion Shop even more unique!
2. - (Bi-)Weekly Quests
Weekly or Bi-Weekly quests, depending on which timespan suits best, would be my idea to implement a way to farm Cubits on Parkour. Besides the daily /cow Mystery Crate there is no way to "naturally" get Cubits on Parkour. Completing this quest would require completing a given amount of Maps. As an example: A player has one week time to complete 50 Easy Maps, 30 Medium Maps, 15 Hard Maps, 5 Expert Maps, 3 Insane Maps, and 5 Adventure Maps. If the player manages to meet the requirements within those 7 days, they can claim their reward of ~2.5 Cubits. It might not be much, but it would be a fair way for players to collect cubits and save them up!
3. - Advanced Mana Fairy
Next to the normal Mana Fairy, there could be an Advanced Mana Fairy. The current Mana fairy appears every one and a half hours on Easy-, Medium-, and Hard Maps and gives 100 extra Mana once you've completed the selected Map. The Advanced Mana Fairy would appear on Expert-, Insane-, and possibly even Adventure Maps - it would pose a more challenging way to gain extra Mana. Due to the higher difficulty of the map that has to be completed, there would be a reasonable increase in the amount of Mana you get by completing the selected map. To keep things balanced, the cooldown, which decides in what timespan the Advanced Mana Fairy switches from one map to another, could also be increased. Depending on what suits best, the normal Mana Fairy and the Advanced Mana Fairy could either occur at the same time or rotate, depending on what suits the best.
Those would be 3 ideas, on how you could keep up the motivation to grind on Parkour for any player, regardless of their ranking up progress. I'd be happy to know what you think about those ideas, and if you have any additional ideas/adaptions to my ideas, don't hesitate to tell me!
Have a good day, Mika
1. - Champion Points
As I said above, the main reason behind this idea is to give players who have ranked up to Champion an additional opportunity to keep up the grind! Once a player ranks up to Champion, the Champion points are unlocked. They are a new currency that cannot be transferred to another player. The only way to obtain Champion Points is, who would've thought, to grind. My idea to collect Champion Points would be by achieving milestones, such as reaching 50k EXP, 100k EXP, and so on. Note: The count for those milestones starts once you've ranked up to Champion, so you can't immediately unlock all of the Champion Points because of the EXP one has collected while playing maps to rank up to Champion. Other ideas for milestones would be obtaining Mana or map completions in general. However, only the Mana you gain by map completions (Easy-Insane Maps, Adventure Maps, Droppers,...) count, so you can't simply coinflip or use other methods to make it too easy. As you can see, the focus of these milestones lies on the grind and not simply reaching them in the shortest timespan possible.
But what's the point of obtaining Champion Points? - In combination with Champion Points, there's a Champion Shop in which you can spend them! My ideas for the Champion Shop are things such as unique titles, SVAs, Cubits, Ancient-, Legendary-, and Elite Keys - pretty much things that are worth grinding for. Maybe the Champion Shop can be updated once a new season arrives to make those rewards found in the Champion Shop even more unique!
2. - (Bi-)Weekly Quests
Weekly or Bi-Weekly quests, depending on which timespan suits best, would be my idea to implement a way to farm Cubits on Parkour. Besides the daily /cow Mystery Crate there is no way to "naturally" get Cubits on Parkour. Completing this quest would require completing a given amount of Maps. As an example: A player has one week time to complete 50 Easy Maps, 30 Medium Maps, 15 Hard Maps, 5 Expert Maps, 3 Insane Maps, and 5 Adventure Maps. If the player manages to meet the requirements within those 7 days, they can claim their reward of ~2.5 Cubits. It might not be much, but it would be a fair way for players to collect cubits and save them up!
3. - Advanced Mana Fairy
Next to the normal Mana Fairy, there could be an Advanced Mana Fairy. The current Mana fairy appears every one and a half hours on Easy-, Medium-, and Hard Maps and gives 100 extra Mana once you've completed the selected Map. The Advanced Mana Fairy would appear on Expert-, Insane-, and possibly even Adventure Maps - it would pose a more challenging way to gain extra Mana. Due to the higher difficulty of the map that has to be completed, there would be a reasonable increase in the amount of Mana you get by completing the selected map. To keep things balanced, the cooldown, which decides in what timespan the Advanced Mana Fairy switches from one map to another, could also be increased. Depending on what suits best, the normal Mana Fairy and the Advanced Mana Fairy could either occur at the same time or rotate, depending on what suits the best.
Those would be 3 ideas, on how you could keep up the motivation to grind on Parkour for any player, regardless of their ranking up progress. I'd be happy to know what you think about those ideas, and if you have any additional ideas/adaptions to my ideas, don't hesitate to tell me!
Have a good day, Mika
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