I would suggest to balance boss fights by setting a max dmg limit. In this way everyone would have a chance to do the 75dmg requirement, specially in busy realms.
As an example: Damage Limit set to 100
Leaderboard should rank the players by who reached the 100 dmg limit first and won't be able to damage the boss any further.
This way the new players have a chance to do the 75 dmg requirement and not watch the people with powerful gear destroy the boss in 1 minute.
I would like a feedback from everyone and potentially improve this idea.
( Apologies to my bad english )
[ EDIT ]: Added idea to the example.
If there's not enough people to take out the boss with the damage limiter then boss fights should ( for example ) last 5 minutes and the boss should instantly die and reward the players who reached the requirement.
As an example: Damage Limit set to 100
Leaderboard should rank the players by who reached the 100 dmg limit first and won't be able to damage the boss any further.
This way the new players have a chance to do the 75 dmg requirement and not watch the people with powerful gear destroy the boss in 1 minute.
I would like a feedback from everyone and potentially improve this idea.
( Apologies to my bad english )
[ EDIT ]: Added idea to the example.
If there's not enough people to take out the boss with the damage limiter then boss fights should ( for example ) last 5 minutes and the boss should instantly die and reward the players who reached the requirement.
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