Rejected Ancient Greece - Medium

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Aeris16

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Aeris16
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#21
Very in depth and professional response over here. Using words like "womp womp", "stubborn bitch" and "what u smokin"
Why would i take advice from you lol?
forgive me im 17, gen z, and haven't quite developed into the young proper individual such as yourself, oh how i wish to grow up to one day be you, a self-righteous nuisance who rather than see that I am giving specific advice (tho unsolicited), decides that it would be cooler to actually swap the narrative and focus on an already rejected map of mine because you're really trying to advance your ego. I am sorry you feel that you need to do this, and I think this stems from unresolved issues... hope this helps! (i dont wanna hear shit about this in mma im done with this infant)
 
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#22
forgive me im 17, gen z, and haven't quite developed into the young proper individual such as yourself, oh how i wish to grow up to one day be you, a self-righteous nuisance who rather than see that I am giving specific advice (tho unsolicited), decides that it would be cooler to actually swap the narrative and focus on an already rejected map of mine because you're really trying to advance your ego. I am sorry you feel that you need to do this, and I think this stems from unresolved issues... hope this helps! (i dont wanna hear shit about this in mma im done with this infant)
You sound like a redditor lol.
 

Hayleyx

SrMod | Parkour Manager
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#23
I would just like to begin this thread with a few words. Constructive feedback is always welcome, but this is not a place for disrespect. If disrespect is seen continued by either party, punishments may be issued.

Hello Trium155
Blurpyfied has given great feedback above. I apologise if I sound repetitive!
Unfortunately, your map is being REJECTED.
The theme is unfortunately unoriginal.

The build itself is quite simple. I would suggest enlarging it , so you can add more details which this build is currently lacking. Please ensure that single glass panes are not used around your parkour, as they have different hitboxes in different versions!

The parkour itself did have some sections that were too hard for a medium. There was some variation, so good job on that! Use more variation such as daylight sensors, trapdoors, cocoa beans, heads, glass panes, etc. to space out your variation and make your parkour less repetitive!

We hope to see more maps from you in the future!
Have a good day/night
-Hayley
 
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