the current difficulty and mana system is flawed in pretty much everyway you can think of. I will list a few ways that the mana system is flawed.
1. a lot of old maps do not match their difficulty
2. the current mana gain system rewards farmers more than actual skilled players (more mana for e-pearl spammers than players who beat those same maps legit)
3. (This one is not really about difficulty but i just thought i'd throw this in too) if you first beat a map on challenge mode, it does not mark as complete unless you then do it in normal mode
4. insane maps (5 - 60 minutes on completion, hard parkour) give 200 mana, while the courses at spawn like hogwarts, (5 - 20 minutes on completion, easy to medium parkour) give 1000 mana. The entire mana system needs a rebalance because like i said, it rewards farmers more than actual skilled players.
5. donor ranks give extra mana???? i understand that you can get donor ranks with cubits, but seriously?
6. all maps in a given difficulty give the same mana. This makes sense when you first look at it but think about this. The insane maps "Panda" and "TheSimpsons" are both insane maps that give 200 mana. Even though thesimpsons is far harder than panda, you earn the same amount of mana from it. (also relates to number 2)
keep reading vvvvvvvvvvv
Possible solutions:
1 - just re-sort them idk, this is probably the smallest problem on the list its not a big deal
2 - a solution could be to buff the mana reward for challenge mode. Maybe for expert and insane difficulties, beating them in challenge mode gives 3x the mana than beating it in normal mode. This would incentivize players to stop e-pearl farming and to challenge themselves.
3 - idk just fix this
4 - This one is kind of a weird one. the way i would go about this is, maybe on the first completion it gives 750 - 1000 mana, but every completion after that only earns you 200 mana (sort of like the dropper mana system). Still sort of unbalanced but wayyy better than the current system.
5 - why does this even exist.. just no
6 - This one would be difficult to fix because there are a lot of maps, but maybe this change could only apply to insane maps: vary the mana rewards based on the map difficulty. From my example here's how i think it should be, Panda should be worth 175 mana in normal mode and 250 in challenge mode, and TheSimpsons should be worth 300 mana in normal and 1000 mana in challenge mode.
So yeah, that's pretty much all. I understand it is difficult to make a good difficulty system to balance everything out but the current one is just terrible. if you read this far you deserve a cookie because you read through all of my rambling. :cookie:
1. a lot of old maps do not match their difficulty
2. the current mana gain system rewards farmers more than actual skilled players (more mana for e-pearl spammers than players who beat those same maps legit)
3. (This one is not really about difficulty but i just thought i'd throw this in too) if you first beat a map on challenge mode, it does not mark as complete unless you then do it in normal mode
4. insane maps (5 - 60 minutes on completion, hard parkour) give 200 mana, while the courses at spawn like hogwarts, (5 - 20 minutes on completion, easy to medium parkour) give 1000 mana. The entire mana system needs a rebalance because like i said, it rewards farmers more than actual skilled players.
5. donor ranks give extra mana???? i understand that you can get donor ranks with cubits, but seriously?
6. all maps in a given difficulty give the same mana. This makes sense when you first look at it but think about this. The insane maps "Panda" and "TheSimpsons" are both insane maps that give 200 mana. Even though thesimpsons is far harder than panda, you earn the same amount of mana from it. (also relates to number 2)
keep reading vvvvvvvvvvv
Possible solutions:
1 - just re-sort them idk, this is probably the smallest problem on the list its not a big deal
2 - a solution could be to buff the mana reward for challenge mode. Maybe for expert and insane difficulties, beating them in challenge mode gives 3x the mana than beating it in normal mode. This would incentivize players to stop e-pearl farming and to challenge themselves.
3 - idk just fix this
4 - This one is kind of a weird one. the way i would go about this is, maybe on the first completion it gives 750 - 1000 mana, but every completion after that only earns you 200 mana (sort of like the dropper mana system). Still sort of unbalanced but wayyy better than the current system.
5 - why does this even exist.. just no
6 - This one would be difficult to fix because there are a lot of maps, but maybe this change could only apply to insane maps: vary the mana rewards based on the map difficulty. From my example here's how i think it should be, Panda should be worth 175 mana in normal mode and 250 in challenge mode, and TheSimpsons should be worth 300 mana in normal and 1000 mana in challenge mode.
So yeah, that's pretty much all. I understand it is difficult to make a good difficulty system to balance everything out but the current one is just terrible. if you read this far you deserve a cookie because you read through all of my rambling. :cookie: