Rejected Duolingo - Medium (Resubmission)

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hpdra9oniz3r

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#1
  • Map Makers: Hpdra9oniz3r (Dragon), Leeviska (Lee) Mestarihylje
  • Map name: Duolingo
  • The # of your Plot: 1 <3
  • Difficulty: Medium <3
  • Number of jumps: 49
  • Changes made from last submission: jumps made less repetitive, changes made to the bird to be more accurate, ending changed slightly.
Photos!
duolingo map picture 1.png


duolingo map picture 2.png

duolingo map picture 3.png

duolingo map picture 4.png

duolingo map picture 5.png
 

sophiaaah <3

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#2
the parkour still looks repetitive but the face looks better. the wings are little slightly off and he still has legs
 

Leeviska

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#3
the parkour still looks repetitive but the face looks better. the wings are little slightly off and he still has legs
I mean you're right about the wings and legs but it's a green 2d bird turned into 3d in a block game, I don't think it has to be 1:1 exact 100% same. There are other builds on the server that aren't exactly 1:1, why is this one so important? But whatever, if they HAVE to be changed to be more accurate, we can try to do that then.
 

hpdra9oniz3r

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#4
the parkour still looks repetitive but the face looks better. the wings are little slightly off and he still has legs
also i mean all due respect but it is like 10x less repetitive that most of the maps i play, how is it repetitive? just because theres like 2 jumps that are similar doesn't mean its repetative. also why does the bird have to be perfect??
 

Mestarihylje

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#5
the parkour still looks repetitive but the face looks better. the wings are little slightly off and he still has legs
I mean, a lot of maps arent EXACTLY the same as the character or theme that has been built, so ig it's fine
 

sophiaaah <3

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#6
also i mean all due respect but it is like 10x less repetitive that most of the maps i play, how is it repetitive? just because theres like 2 jumps that are similar doesn't mean its repetative. also why does the bird have to be perfect??
repetative parkour is parkour thats initial the same jump over and over repeatedly (basically jumps you could chain stopping maybe. a few times rather than jumps built somewhat complex) . your map doesn't have the jumps you'd typically find on a newer parkour map. I'd suggest looking through the newer added maps rather than the earlier maps.
 

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#7
also i mean all due respect but it is like 10x less repetitive that most of the maps i play, how is it repetitive? just because theres like 2 jumps that are similar doesn't mean its repetative. also why does the bird have to be perfect??
its not that it has to be perfect. obviously with minecraft there are building restrictions but if you can make it look accurate why not make it looks accurate?
 

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#8
the table in front of the build is creative but it takes away from the main build/theme which is the bird which im assuming is the main build
 

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#9
I mean you're right about the wings and legs but it's a green 2d bird turned into 3d in a block game, I don't think it has to be 1:1 exact 100% same. There are other builds on the server that aren't exactly 1:1, why is this one so important? But whatever, if they HAVE to be changed to be more accurate, we can try to do that then.
 

Leeviska

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#11
repetative parkour is parkour thats initial the same jump over and over repeatedly (basically jumps you could chain stopping maybe. a few times rather than jumps built somewhat complex) . your map doesn't have the jumps you'd typically find on a newer parkour map. I'd suggest looking through the newer added maps rather than the earlier maps.
Do you think this is any better? We haven't built much pk so we don't know what we're doing tbh. We did take a look around in some newer maps for ideas but idk. At least it's not just 5 chain jumps anymore. We also got some testers and they said the map didn't feel repetitive
2022-05-21_16.03.45.png
 
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sophiaaah <3

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#14
tbh i hope this gets accepted since recently i have played about 10 repetitive maps
if you're playing repetitive maps, you should check out some newer maps
 

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#15
Older maps have several repetitive jumps since there weren't as many building requirements and standards. Newer accepted maps have more technical jumps instead.
 
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