Hello, IGN: Wevoh-
Earth is a fun gamemode which is a friendlier version of factions, though this is already known fact i'd like to talk about hopeful changes to this gamemode due the problem with the money system, PVP system, raiding system and also the over used amount of P2W items being absurdly stronger than the strongest item a player will get even after months of grinding or playing.
I want to start this thread with the following points of changes i think should happen to Earth.
Starting with:
The money problem: The money of earth is not about the actual money it's more about the mixture of cubits and the money, currently the money value for 1 cubit is 500million(is rising overtime) which could collectivly be farmed easily by any player at this stage(especially the biggest towns). Now resulting in this problem comes also items which any players could get from an ancient crate or legendary crate, instead of selling it with money you sell it with cubits and (almost)nobody is willing to give them away with money. Cubits are the most sought after balance on Earth right now and is what people focus on getting more than anything thus making every item you get such as armors or tools or weapons worth cubits.
How to solve the money problem: To solve the money problems you would have to make rules in order to stop people from selling their items(Does not include sva items) with cubits resulting in a more fluctuating balances on the server though many people wont agree to this i think it would make a greater amount of people intrested in grinding for money. Though i believe trading money for cubits is fine just not items.
The PVP: PvP on Earth is difficult to talk about because a lot of players will agree to disagree, but there is currently no items which you could grind to that could match any top SVA's(seasonal vault items) which will be resulting in players who has paid will always win no matter what. therefore also resulting in which grinding is useless because you will NEVER be stronger than the top SVA item users. Some items from people who are willing to sell their SVA's are pricing their really good swords at around 30-50 cubits and beyond which will cause people to wanna buy them and assuming you'll never afford such sword you will feel like playing is a worthless effort. Either way the point is SVA's are not matched with any F2P items which is the biggest problem.
How to solve the PVP problem: The PvP on earth can be solved by adding in more items on the server. Items which includes armors, weapons and tools, you should be able to grind for weapons and armors that is as strong or stronger than an SVA item which should take you a looooong time to get an item that is stronger than an SVA item. You could for an example add a boss with a 0.02% chance (1/5000) get a weapon that may be as strong as an sva item or stronger. You could also make a greater kilton shop which you can use your souls to buy a very strong reliable armor. There's many ways to go but i think that there must be something that matches against SVA items.
Sieging problem: Raiding in Earth is friendlier than normal "raiding" in which you siege people for their money and not their items but sieging inactive players would take ages for their claimed land to be unclaimed for instance today i tried raiding an inactive town and found out it would take around 1 month of sieging to eradicate the town (town bank +200k) and the amount of money it costs to upkeep your claimed land is unbelievably low and would take an eternity for it to naturally disintegrate. When claiming in Earth you claim in chunks which chunks are also named "plots" and when sieging you raid and earn 4000 per chunk, which if you would have an 8 chunk town and had 10 million it would take 100's of years to make the town's land unclaimed.
How to solve the Sieging problem: To solve the sieging problem i think that when siegeing a town you should be sieging them for 50% of their total deposit for the current week or month (so they cant withdraw when being sieged) if however they do withdraw all of the bank money or some of it during a siege the town will go into debt and in 24 hours the claimed land will be unclaimed. This will ensure that people who has left the server can be raided and their lands can be unclaimed for people to come and take what is now theirs. The sieging mechanic works fine where you have 3 days for one battle and at the end you get what you get, but it should be a lot easier to break down someones town. After being sieged your town should be immune for 2-3 days to recover and so on.
SVA's imbalances: SVA's also known as seasonal vault items are items which gets unlocked roughly after 1 and a half month into the Earth gameplay and are items which players has spent cubits getting keys and having a chance on getting these end game items. In this current day of age there is no item for players to grind to a stronger or equal weapon or tool, which means that having an SVA item would bring you to the strongest position forever. You as an F2P player would have no preperation to get any weapon that matches the strength of the SVA items, for instance a full set of armor could also give you a bonus such as -35% axe/sword damage, permanent strength 2, bonus damage during day or night, etc. For any items that normal players could get they would most likely only have an ancient or legendary helmet with netherite armor of course all enchanted but since some SVA items are unb12-20 and prot 7-9 you would most likely never lose a fight against a normal player.
How to solve the SVA's imbalances: The SVA item imbalance can be solved with a longer wait time for vault access instead of 1 and a half month do 2 months instead or there should be a cooldown on when you can open it again for instance 2 hours or so. SVA items are godlike items which no items can match and there should be items on the server that could challange them, items that you could get from gridning heavily, this point has already been talked about with PvP above, so there's not much to add other than further handicapping SVA items in any way.
End of topic going on to speak how i feel about the server for the moment.
Either way let me know how you feel about this topic or add anything you feel like they should buff? or nerf? change? But i simply feel that the server has gotten too pay to win and people are afraid to fight to lose their items or durability for their armors to break and the action is non existant, the Earth is dull and there is too many towns in ONE nation which is ridiculess i mean im a part of horizon its an amazing nation but having like 20 towns in 1 nation has to be the most unbalanced things i have ever seen. There is NO people standing a chance versus horizon not even the best of the best. PvP should be a big part of Earth because there is a lot of SVA items but what are they used for when nobody is fighting anyone. And if there is anything i've missed let me know! Either way if you've reached this far into the topic thank you for reading or understanding my thoughts.
-Wevoh
Earth is a fun gamemode which is a friendlier version of factions, though this is already known fact i'd like to talk about hopeful changes to this gamemode due the problem with the money system, PVP system, raiding system and also the over used amount of P2W items being absurdly stronger than the strongest item a player will get even after months of grinding or playing.
I want to start this thread with the following points of changes i think should happen to Earth.
Starting with:
The money problem: The money of earth is not about the actual money it's more about the mixture of cubits and the money, currently the money value for 1 cubit is 500million(is rising overtime) which could collectivly be farmed easily by any player at this stage(especially the biggest towns). Now resulting in this problem comes also items which any players could get from an ancient crate or legendary crate, instead of selling it with money you sell it with cubits and (almost)nobody is willing to give them away with money. Cubits are the most sought after balance on Earth right now and is what people focus on getting more than anything thus making every item you get such as armors or tools or weapons worth cubits.
How to solve the money problem: To solve the money problems you would have to make rules in order to stop people from selling their items(Does not include sva items) with cubits resulting in a more fluctuating balances on the server though many people wont agree to this i think it would make a greater amount of people intrested in grinding for money. Though i believe trading money for cubits is fine just not items.
The PVP: PvP on Earth is difficult to talk about because a lot of players will agree to disagree, but there is currently no items which you could grind to that could match any top SVA's(seasonal vault items) which will be resulting in players who has paid will always win no matter what. therefore also resulting in which grinding is useless because you will NEVER be stronger than the top SVA item users. Some items from people who are willing to sell their SVA's are pricing their really good swords at around 30-50 cubits and beyond which will cause people to wanna buy them and assuming you'll never afford such sword you will feel like playing is a worthless effort. Either way the point is SVA's are not matched with any F2P items which is the biggest problem.
How to solve the PVP problem: The PvP on earth can be solved by adding in more items on the server. Items which includes armors, weapons and tools, you should be able to grind for weapons and armors that is as strong or stronger than an SVA item which should take you a looooong time to get an item that is stronger than an SVA item. You could for an example add a boss with a 0.02% chance (1/5000) get a weapon that may be as strong as an sva item or stronger. You could also make a greater kilton shop which you can use your souls to buy a very strong reliable armor. There's many ways to go but i think that there must be something that matches against SVA items.
Sieging problem: Raiding in Earth is friendlier than normal "raiding" in which you siege people for their money and not their items but sieging inactive players would take ages for their claimed land to be unclaimed for instance today i tried raiding an inactive town and found out it would take around 1 month of sieging to eradicate the town (town bank +200k) and the amount of money it costs to upkeep your claimed land is unbelievably low and would take an eternity for it to naturally disintegrate. When claiming in Earth you claim in chunks which chunks are also named "plots" and when sieging you raid and earn 4000 per chunk, which if you would have an 8 chunk town and had 10 million it would take 100's of years to make the town's land unclaimed.
How to solve the Sieging problem: To solve the sieging problem i think that when siegeing a town you should be sieging them for 50% of their total deposit for the current week or month (so they cant withdraw when being sieged) if however they do withdraw all of the bank money or some of it during a siege the town will go into debt and in 24 hours the claimed land will be unclaimed. This will ensure that people who has left the server can be raided and their lands can be unclaimed for people to come and take what is now theirs. The sieging mechanic works fine where you have 3 days for one battle and at the end you get what you get, but it should be a lot easier to break down someones town. After being sieged your town should be immune for 2-3 days to recover and so on.
SVA's imbalances: SVA's also known as seasonal vault items are items which gets unlocked roughly after 1 and a half month into the Earth gameplay and are items which players has spent cubits getting keys and having a chance on getting these end game items. In this current day of age there is no item for players to grind to a stronger or equal weapon or tool, which means that having an SVA item would bring you to the strongest position forever. You as an F2P player would have no preperation to get any weapon that matches the strength of the SVA items, for instance a full set of armor could also give you a bonus such as -35% axe/sword damage, permanent strength 2, bonus damage during day or night, etc. For any items that normal players could get they would most likely only have an ancient or legendary helmet with netherite armor of course all enchanted but since some SVA items are unb12-20 and prot 7-9 you would most likely never lose a fight against a normal player.
How to solve the SVA's imbalances: The SVA item imbalance can be solved with a longer wait time for vault access instead of 1 and a half month do 2 months instead or there should be a cooldown on when you can open it again for instance 2 hours or so. SVA items are godlike items which no items can match and there should be items on the server that could challange them, items that you could get from gridning heavily, this point has already been talked about with PvP above, so there's not much to add other than further handicapping SVA items in any way.
End of topic going on to speak how i feel about the server for the moment.
Either way let me know how you feel about this topic or add anything you feel like they should buff? or nerf? change? But i simply feel that the server has gotten too pay to win and people are afraid to fight to lose their items or durability for their armors to break and the action is non existant, the Earth is dull and there is too many towns in ONE nation which is ridiculess i mean im a part of horizon its an amazing nation but having like 20 towns in 1 nation has to be the most unbalanced things i have ever seen. There is NO people standing a chance versus horizon not even the best of the best. PvP should be a big part of Earth because there is a lot of SVA items but what are they used for when nobody is fighting anyone. And if there is anything i've missed let me know! Either way if you've reached this far into the topic thank you for reading or understanding my thoughts.
-Wevoh