IMPROVING EARTH SEASON 4
Seeing how Earth Season 3 is about 7 months old, which is exactly 1/2 of the time Season 2 lasted, I figured that right about now would be a good time to make some suggestions to improve Earth Season 4 when it eventually comes out, as now everyone's gotten a good feel to compare Season 2 and 3.
NECESSARY - These changes are absolutely necessary for Season 4 to be better than Season 3
=========================================================================
Economy change - The spawner economy has completely ruined Earth, after talking to many OG Earth players from Season 1 and Season 2, it has been basically unanimously agreed upon that Season 2's economy was better than Season 3's. Of course, Season 2's economy was not perfect either, so here's the idea: Money is generated by a mix of different jobs, similar to Season 2, but it won't be as terrible of ratios. The idea is for there to be 5 jobs: Mining, Farming, Fishing, Foraging, and Mob-Killing. Of course, the reason for this change is because the spawner economy completely destroys players' chances of rising to the top if they do not have alt accounts, so this way of making money would force people to actually play the game. (The admin shop can stay, but not the sell part of it)
=========================================================================
Important - These changes aren't necessary, but still would be very nice to have
=========================================================================
Sieges re-work: Change siege point gain to where kills are 350 points instead of 150, change banner capturing to have a stack limit of 3x. Additionally, make towns under siege have PvP toggled in the ENTIRE town regardless of plot types or distance from the siege banner, as it has been known for outposts to no longer have PvP toggled, and for some specific plot types to still not get PvP toggled on.
Bonus claims in crates - Solo towns are really, really common now, but it's hard to run them when you need to expand but you can't. Why not add extra town claims to crates instead of spawn eggs?
Resetting Nether and End - The Nether tends to get quite dry of ancient debris toward the end of the season with the limited size of the Nether, and the End's elytras are very limited, making it difficult for new players to obtain them. Why not reset the Nether and End every month or so to allow new players to access fresh and replenished resources?
=========================================================================================
Wants - These aren't really important, just small changes that help the experience
=========================================================================================
Anticheat fix - Firework rockets and elytras don't mix well with ManaCube's anticheat as rubberbanding has become very noticeable with elytras. Perhaps find a way to fix this?
Fix map - Parts of the map are simply just black for no reason. This is more so a bug than a part of the game but nonetheless should be fixed.
Increase neutrality cost - $25 a day for being unsiegeable is stupidly cheap, simple as that.
@TeamJacob
@SkyDieGame
@ElbonIII
Seeing how Earth Season 3 is about 7 months old, which is exactly 1/2 of the time Season 2 lasted, I figured that right about now would be a good time to make some suggestions to improve Earth Season 4 when it eventually comes out, as now everyone's gotten a good feel to compare Season 2 and 3.
NECESSARY - These changes are absolutely necessary for Season 4 to be better than Season 3
=========================================================================
Economy change - The spawner economy has completely ruined Earth, after talking to many OG Earth players from Season 1 and Season 2, it has been basically unanimously agreed upon that Season 2's economy was better than Season 3's. Of course, Season 2's economy was not perfect either, so here's the idea: Money is generated by a mix of different jobs, similar to Season 2, but it won't be as terrible of ratios. The idea is for there to be 5 jobs: Mining, Farming, Fishing, Foraging, and Mob-Killing. Of course, the reason for this change is because the spawner economy completely destroys players' chances of rising to the top if they do not have alt accounts, so this way of making money would force people to actually play the game. (The admin shop can stay, but not the sell part of it)
=========================================================================
Important - These changes aren't necessary, but still would be very nice to have
=========================================================================
Sieges re-work: Change siege point gain to where kills are 350 points instead of 150, change banner capturing to have a stack limit of 3x. Additionally, make towns under siege have PvP toggled in the ENTIRE town regardless of plot types or distance from the siege banner, as it has been known for outposts to no longer have PvP toggled, and for some specific plot types to still not get PvP toggled on.
Bonus claims in crates - Solo towns are really, really common now, but it's hard to run them when you need to expand but you can't. Why not add extra town claims to crates instead of spawn eggs?
Resetting Nether and End - The Nether tends to get quite dry of ancient debris toward the end of the season with the limited size of the Nether, and the End's elytras are very limited, making it difficult for new players to obtain them. Why not reset the Nether and End every month or so to allow new players to access fresh and replenished resources?
=========================================================================================
Wants - These aren't really important, just small changes that help the experience
=========================================================================================
Anticheat fix - Firework rockets and elytras don't mix well with ManaCube's anticheat as rubberbanding has become very noticeable with elytras. Perhaps find a way to fix this?
Fix map - Parts of the map are simply just black for no reason. This is more so a bug than a part of the game but nonetheless should be fixed.
Increase neutrality cost - $25 a day for being unsiegeable is stupidly cheap, simple as that.
@TeamJacob
@SkyDieGame
@ElbonIII
Last edited: