I have played this map multiple times and will update it as the map progresses through the construction phase.
The Good
-The map is very fun to play.
-You can always tell where to go. You are almost never in a situation where you are wondering where to go.
-On a similar topic, there are no unexpected barriers. You are never in a situation where you make a jump, thinking it is correct and hit an unexpected barrier.
-The build is really good, you can tell that a lot of time has been put into making the jukebox and the parkour inside it. It feels correct and pleasing to look at.
-Arrows are situated around the map to help guide you towards the next area. This helps a lot and is put into the map in a way that makes it feel like they were meant to be there.
The Not So Good :/
-The jump variety is very short, there are only fence jumps, ladder jumps, and plain block jumps. The creator has said he would add more so I will check later and change this if he has.
-In some parts, the map feels a bit too easy and large sections of the map can be beaten easily.
I have played this map multiple times and will update it as the map progresses through the construction phase.
The Good
-The map is very fun to play.
-You can always tell where to go. You are almost never in a situation where you are wondering where to go.
-On a similar topic, there are no unexpected barriers. You are never in a situation where you make a jump, thinking it is correct and hit an unexpected barrier.
-The build is really good, you can tell that a lot of time has been put into making the jukebox and the parkour inside it. It feels correct and pleasing to look at.
-Arrows are situated around the map to help guide you towards the next area. This helps a lot and is put into the map in a way that makes it feel like they were meant to be there.
The Not So Good :/
-The jump variety is very short, there are only fence jumps, ladder jumps, and plain block jumps. The creator has said he would add more so I will check later and change this if he has.
-In some parts, the map feels a bit too easy and large sections of the map can be beaten easily.
-The problem with the map variety has been solved with the use of trapdoor jumps, slime block jumps, head jumps, plus the previous jump types.
-The difficulty has also been improved and is a lot more consistent with other maps in the normal difficulty.