On kitpvp, there are some serious issues with the balance of the kill boost plugin. Currently, after killing a player around 5-10 times, you no longer receive money or get healed from them. This change may have been necessary in the past, when more player played the server, but now poses serious issues to anybody trying to play the game using good loot or svas. Right now 1 single person can make farming in gset unprofitable, just by running at the person in good loot repeatedly and fighting them in default armor. This is extremely unhealthy for the balance of the game, and should be adjusted.
I would recommend this being tweaked to only gaining +$75 per kill, then maybe down to $50, and THEN to 0. This would solve the issue of 1 person being able to prevent someone from making money farming mid, while maintaining the desired effect of preventing people from farming alt accounts. This change is more important now than ever before, as kit pvp has less players to kill. Most good players dont even farm in gset anymore, because you almost lose money doing it. Serious change has to be made, and this is my suggestion on how to implement it.
I would recommend this being tweaked to only gaining +$75 per kill, then maybe down to $50, and THEN to 0. This would solve the issue of 1 person being able to prevent someone from making money farming mid, while maintaining the desired effect of preventing people from farming alt accounts. This change is more important now than ever before, as kit pvp has less players to kill. Most good players dont even farm in gset anymore, because you almost lose money doing it. Serious change has to be made, and this is my suggestion on how to implement it.