Rejected Lauk Lair

rate of decency

  • highly decent

  • decent

  • a lesser amount of decent


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Lauk

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Oct 12, 2017
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#1
Hey, my last map was pretty bad. The only thing it had going for it was style, and how nice it looked.
Therefore, I started from scratch and completely killed everything that made my last stage bad, and kept what made it good.
Username: LaukNLoad
An entire video presenting my build:
Plot: /plot goto LaukNLoad 2
31;37
Difficulty: Medium
My disadvantage I notice is that the difficulty of jumps doesn't really match the length. If needed, I will change the map so it's longer and I will up the difficulty to expert or hard.
I'm also going to keep submitting maps until I get the rank. I think I will deserve it eventually.
 
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Louiehee

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LouieHee
LouieHee
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#2
Tbh with the building it looks alright until you look at the roof, then im like where is it, so somehow add a roof or something.
 

Blurpyfied

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#3
Looks good but it might not get accepted BECAUSE it has so much quartz and very very very little detail added to it.
 

GoldenGaming

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May 9, 2017
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#5
Heyo, the detail in the architecture is great. There's not floating blocks from what I can tell. The depth of field was amazing. However, you had only used three-four blocks for an entire build that looks like it took 10,000+ blocks to make. There is a lot of room for testing/using different blocks. Find good contrasts. Ya know? Good luckio mah dud.

-Golden (The Chicken)
 

Lauk

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#6
Heyo, the detail in the architecture is great. There's not floating blocks from what I can tell. The depth of field was amazing. However, you had only used three-four blocks for an entire build that looks like it took 10,000+ blocks to make. There is a lot of room for testing/using different blocks. Find good contrasts. Ya know? Good luckio mah dud.

-Golden (The Chicken)
Thanks, im still decently new to making parkour.
 

Lauk

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Oct 12, 2017
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#7
Looks good but it might not get accepted BECAUSE it has so much quartz and very very very little detail added to it.
I don't know how to respond to this. I would say you're incorrect in most ways but I guess that's your opinion?

(lowkey it's really funny hearing those words from you)
 

Shron

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Oct 3, 2016
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#10
Hey Lauk,
I am sorry to tell you, but I am going to reject this map.
It does not look too appealing from the outside and really empty on the inside. I do not see a real theme in this and it is way too long for a medium map. Also 1 jump is harder , than the medium difficulty for sure.
When building a parkour map, try to keep the build and the length of the course to the difficulty (For example a smaller build for an easier difficulty; a bigger build and longer course for insane/expert). Also try to detail insides of rooms/houses/caves etc. so make it look more appealing for players. Also add more variety to jumps, so it is also more fun.
Thanks for submitting this course and I hope to see more in the future!

Shron
 
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