In parkour currently, the amount of mana earned is always the same. If a (non-donor) prestige 22 player does the same insane map as a (non-donor) prestige 0 skilled rank player, they will both get the same amount of mana - 200.
What if each time you prestige you gain a 0.5x mana multiplier?
Of course this would make prestiging very quick to do so if the rankups cost 0.5x more as well would even it out.
I was thinking that this multiplier would apply to all difficulty maps & champ maps but not droppers/voting etc.
The 0.5x mana multiplier would be added to donators already multipliers. For example, an mvp+ would usually get x2 mana multiplier, if they were prestige 14 they would get x9 mana. This may seem like a lot and of course would completely change the economy to something way higher but will still be the same as the rankups will take the same amount of time to get.
This also makes voting still very good for mana in the earlier prestiges or starting out players, but not so good on the later ones.
The price of cubits for mana will be constantly changing to a higher price until it starts to eventually settle. This means that players cant just vote every now and then on parkour and then trade their mana for cubits.
This also gives a little more incentive to prestige as you will earn more mana, which creates a nice game loop.
This makes the mana value similar to other gamemodes on the server as it will slowly rise depending on how high prestige people get to. I reckon that the value will never get too high (although if it was too high, the prestige multiplier could always be lowered) as no one will probably reach the billion mana mark.
This could also create the opportunity for seasons which could happen yearly with end of season stats and maybe tags to go with it.
This is just a little idea, I look forward to see your thoughts as i'm sure you lot have more creative ideas than I do.
Cheers for reading, IdkU.
What if each time you prestige you gain a 0.5x mana multiplier?
Of course this would make prestiging very quick to do so if the rankups cost 0.5x more as well would even it out.
I was thinking that this multiplier would apply to all difficulty maps & champ maps but not droppers/voting etc.
The 0.5x mana multiplier would be added to donators already multipliers. For example, an mvp+ would usually get x2 mana multiplier, if they were prestige 14 they would get x9 mana. This may seem like a lot and of course would completely change the economy to something way higher but will still be the same as the rankups will take the same amount of time to get.
This also makes voting still very good for mana in the earlier prestiges or starting out players, but not so good on the later ones.
The price of cubits for mana will be constantly changing to a higher price until it starts to eventually settle. This means that players cant just vote every now and then on parkour and then trade their mana for cubits.
This also gives a little more incentive to prestige as you will earn more mana, which creates a nice game loop.
This makes the mana value similar to other gamemodes on the server as it will slowly rise depending on how high prestige people get to. I reckon that the value will never get too high (although if it was too high, the prestige multiplier could always be lowered) as no one will probably reach the billion mana mark.
This could also create the opportunity for seasons which could happen yearly with end of season stats and maybe tags to go with it.
This is just a little idea, I look forward to see your thoughts as i'm sure you lot have more creative ideas than I do.
Cheers for reading, IdkU.