Oh yeah I tested this map and never got to communicate to you my opinions on it since you had to go to dinner. My opinions basically echo what Soph said above. Currently the parkour doesn't look good because, not only are the majority of them full block distance jumps with zero blockage and minimal angling, you used the same blocks over and over again as parkour stepping blocks. It also suffered because the build is basically an empty room. try to use different sized blocks and jumping angles to add variance to the map. And also to incorporate different mechanics such as slime jumps, water, ice, and others.