Survival Season 8 Suggestions

Dacon

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#1
Development is starting for the next Survival season!

Some already planned updates are
- Updating to 1.18/1.19
- Isles improvements & expansion
- Furniture improvements
- New Spawn

Possible:
- Ancient Trials Update
- Huey Fishing Update
- Prestige Shop & Season Challenges
- Horse Update


Please post any suggestions/feedback you have
if you agree with someone's post make sure to give it a reaction :)
 
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CallMePete

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#3
A suggestion on behalf of the pvp community

Melee Custom Enchants

A 1v1 SSV fight right now kinda lasts hours because there is no good way to kill except bows with custom enchants. Using melee weapons is practically pointless. The only real way to kill someone is if 2 or more people shoot 1 person and kill them before they can gap

If you add new offensive enchants to melee weapons IMO it would make fighting 1 on 1 more viable. Doing this instead of adding higher sharpness to crate items will keep older SSVs valuable, while also buffing melee weapons as a whole.

For example a random chance lightning enchant, or explosive just like bow but on a sword.
 
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KatieThe_Queen

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#4
bring back jobs
add more ces, there really isn't much reason for any of the ones that are currently there and theres no fun to them
put harv hoes in isles as a better drop for some mobs
i agree with bex on cobble gen
 

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#5
New bosses design. No one wants to do the same old bosses again an entire season. We're all bored of these designs.

Revamp rewards from bosses. - Don't give us the same rewards again as this season, also make the sva rewards have texture and not have vanilla enchants. (Example: The SVA Fishing Rod on skyblock is vanilla enchants with no textures, no offense that's super lame.)

Revamp /p quests - Don't make PvP oriented quest like this season (Example 10k Kills in Burninglands) - That's a pvp isles where you drop your main gear. Not everyone wants to PvP to just progress, not to mention with PvP being a p2w aspect on Manacube, not everyone can realistically progress in it. As a matter of fact, I'd say get rid of dropping main gear in isles in general. Resources drop only.

Revamp /quests - The quest themselves aren't the problem (they're boring though, new quest would be better) but the rewards are TERRIBLE. Most of them give only $5k cash or $10k cash which is completely useless, even early season. Make the rewards scale to player needs (i.e: Only mana rewards, souls rewards etc that progressively goes higher as the economy inflates).

New Ancient, Legendary and Mythical Crates. No one wants reused textures with the same enchants again as this season. Give the items new designs with newer enchants.

Allow any and all crates to be withdrawable so players can resell their crates. Not everyone has a use for ancient crates, so being able to resell them to players would be nice (this was a thing we did last season, and everyone loved it. Not sure why it was removed)

Bring back /withdraw (to turn cash into bank notes) - Again this is something else everyone liked being able to do, not sure why it was removed.

Revamp CEs. Add more diversity to PvP. CEs that increases swords damage, axe damage, etc.

Weekly mana shop for cosmetics like parkour has. I thought the idea was nice on parkour, so why not add it to survival too?

BUFF COW REWARDS (cubit rewards). It is so hard for new players to even have a chance in this economy because of the removal of Gary / Voting. The cubit economy is horrible on survival now.

ALLOW THE NETHER TO BE CLAIMABLE and ENABLE THE END (also allow claimable).

Also for the new spawn...please make it a much smaller spawn with simple navigation like last season. This seasons spawn is "bigger" and more "grand" but that's not always a good thing.
 
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#9
Suggestions For Season 8 Survival (Some could be implemented globally)

Event Related Suggestions

I would love to see a way to farm boss eggs to spawn them, since some people are in different time zones and have commitments outside of minecraft to attend so these boss eggs could help them do boss when there isn't any at the time. (Farm resources to get them. (New bosses). (Also should be toned down rewards of the boss rewards from the actual bosses to reduce the market for boss items to dip)

New bosses, I do not want to see the ones we already have recyled.

New boss rewards in relation to new bosses.

Minibosses like skyblock

Dungeons which have strong af mobs but they spawn in every few mins and everyone who makes a decent amount of damage gets a reward, not weak monsters like in /isles but stronger ones u got a challenge but also get rewarded good compared to /isles

More events other than boss, pond, lps. They have gotten dry for me.

Make “events timezone friendly”

Scaled boss rewards for people who do more damage than others.

A rare chance to get a promotional crate key in boss/pond

Choose a certain kit for LPS

Variety of LPS Maps

Removing glow in pvp areas /lps. (Could make some people's game lag which results in an unenjoyable pvp experience)

Improve lps rewards as time goes on (50k is useless now)

Add herobrine back. If you don't know what herobrine is, "Herobrine is a brand new boss with a ton of unique abilities and drops. Herobrine Boss Egg costs $2,500,000 in /shop" (which should be adjusted due to new money making methods).

Add the actual Zulrah back

Cubits in pond (rare)

Reduce the size of the Mana Pond. It is way too big.

Economy Related Suggestions

Infinite sell chests, chunk hopper, craft chest timers. Many people didn't like the shift to timed chests/hoppers, and it be great if mana brought infinite timers back

A variety of minions (farming, spawners, crops, food, etc)

Make Chat scramblers 250 mana (because it is on skyblock and harder to obtain mana for larger /p upgrades)

/mana withdraw (amount) to withdraw a Manacrystal of X amount.

Increase alt limit to make it easier for solo players to compete with larger parties.

More spawners, for example, ravenger or even custom mobs

Rank Related Suggestions

Different GKITS (We are used to them and they have gotten boring to me)

/anvil /furnace etc commands for elite. I usually do not have these workbenches available and it would be convenient to add these commands.

QOL Related Suggestions

More Custom Enchants https://bukkit.org/threads/custom-enchants.400725/ <- Ones I would love to see re-introduced.

/Jobs (Adds more depth to gameplay)

Interactive quests, like RPG type things.

Add ores to /shop

Faster MCMMO leveling (prestiging is hard enough without cobblegens, and assuming that we might get the 10 prestige sva quest next season, it will be slow) (Make taming, brewing, fishing mcmmo faster, they are slow and basically unlevelable)

Lock Multitool command, it would be really convenient if you want to use a specific tool for a job and it not switching to a different tool.

Cubit bank, so people can safely store cubits without having impulse spending problems.

Better/Different isle drops for more variety and fun.

Make quest rewards scale as the season goes on.

Access to the old marry commands (/marry tp, etc)

Add the prestige level beside username back

Add godmode back

Make 2x XP swords work (bug fix)

Less Tax on coinflip and ah selling

Marry multiple people (because why not, I don't want to be married to one person only)

Giving people plots in your claim for them to be able to customize their own perms in there.

Make every item holy scroll-able (if this isn't possible, make shields, shears, fishing rods holy scroll-able)

Add every perk to /cubitshop (fastplace, chat feelings, artmap, etc)

/lockitem command, to prevent people dropping things without drop confirmation

Add normal enchants to unbreakable items

Remove the killing 10k mobs in (insert isle world) It is too hard and time consuming. (or reduce them to 5k)

Pronouns if you hover over someone's name.

A woodcutting generator (this might be stupid)

More encouragement on roleplay, to add some fun and spice to survival again.

Custom structures (hidden dungeons, etc) would add some variety to survival.

More /resetvault slots. I do not want to get 10 alts just to store my SVA items.

Make a party alt account limit, not a player alt limit.

Update to ./kilton ./tokenshop and maybe /shop. They have been re-using the same items there and would be cool to see new items in them.

Parkour in spawn world.

AUTOMATIC CHAMPION PAYOUTS!!!!!!

Make projectiles work on ALL monsters in ./isles

Make the announcement on boss consistent, since it does not work sometimes.

Add /withdraw back

Add back MCMMO levels in crates

Maybe add party claims in crates

More uses for the mana currency because as of now, there are only 2 uses of them.

Add achievements back.

Add Dynmap back

Tradeable Ancient Tokens

Hex code /nick for elite

/cow buff or bring Gary back. Many newer players find it very very hard to obtain cubits if they have none.

Ability to gift crates you already have.
Spawn Egg Shop

PVP Chunk Claims for members to pvp in for fun without fear of losing items.

When you break a spawner, make it automatically update the count because as of right now, you have to wait a few days for that to change, leading to people having to wait to update farms/grinders.

Fall damage option in party claims to grind acrobatics / enable fall damage everywhere

/fly enabled in party claims for everyone

System message to party members when you complete an party quest

Delete the cake quest

Make weekly quests worth 3 quest points

Quest Point Shop

Quest Streaks

PVP Related Suggestions
Better pvp. As Pete said above, everyone is unkillable at the moment with SVA armor. It is unbalanced and drab.

A 1v1 SSV fight as of now doesn't end quickly, it takes a very long time.

Buff space blaster gun/snowball blaster gun (It is slower than the current fastst blaster, and I believe this is unfair to people with those items)

Reduce p2w items. Manacube pvp is pay to win. People who want to get into pvp can not because there are some people with crate items and will instantly kill them. Yes I know that PVP is not essential to a survival experience, but PVP is a huge part of minecraft and this p2w pvp style turns people off from PVPing

/duel but with your gear you had would be welcomed.

/duel with a sva kit you could select would be welcomed.

Removing jump boost effect from pvp would be a welcomed addition because it lets people dodge hits too much.

A larger pvp arena and a world dedicated to the arena with custom structures, etc, and make it removed from spawn to make sure no one accidentally jumps in and lose their stuff.

Add KOTH back. People can pvp without fear of losing their stuff when they die.

1.8 pvp system

_____________________________________________________________________________________

General Manacube Suggestions
More events to accommodate others timezones.

Add imposter :))))

Crate Related Suggestions


Pride Crate 2022 and or bundle (Not a suggestion for survival next season but would be great since pride month is coming up soon)

Sanrio Crate (Me and a few others would love this idea)

Disney Crate

Avatar TLA Crate

Seasonal Vault Access Builder wand, morend wand to add more fun into crates

Make ragequit a /quitmessage command. It be funny

50% Head Sword


I will be updating this as time goes on and I gather more ideas from others/myself.​
 

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Fusionerr

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#10
-LPS should have more diversity, maybe have like 3 different kits and if there are 2 daily lps make them to be random kit off the 3, imo current lps is getting boring because its always the same, and also u can die pretty fast with only 5 crits if you're facing someone good. Also add more cooldown to border kill, atm you die instantly after crossing the border and its unfair sometimes.

-Different bosses and rewards from the ones we have now, would be great to see different bosses with new textures, also every season should have a different 500 boss reward (re-adding the heroic sword again wouldnt make any sense for the people that worked for it this season)

-Fix some MCMMO Skills by making them faster or reducing the max of some skills. Right now there are some that are impossible to max out like mining, woodcutting, etc. Since the max for these is too high (2500 both if im not wrong) and there isnt any fast way to grind them (atm max mining this season is 1007 and woodcutting is 591 which is pretty far away from max).Also Swords max is 250 and it doesnt have any sense to have a passive that you unlock at 750 when the max is 250.
I've talked about mining and woocutting because they are the most obvious imo, but this can be used for more Skills.

-Adding the posibility to turn on/off fall damage in claimed lands, this could lead to so many different minigames made by the community (droppers, etc) and also would make easier and better to level up acrobatics mcmmo.

-Adding a way to make people know you can help with any work(as an in-game job), like a menu or whatever where u can see everyone that is up to work for in-game money or any other currency.

-More diversity to parties:
·Fair duels between different parties, same as /duel but with parties
·Building contests between parties.
·Party/Team LPS (not as often as normal LPS).
·Party prestiges/achievments & revamp of party quests (fun quests instead of killing 10k monsters from isles).

-More mana uses(new upgrades or new uses), for example, a new party upgrade to increase party claims.
 
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QEIAION

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#11
Something that i noticed we are in desperate need of is access for members to have a larger end of season vault. Especially now that Mineville community has merged with ManaCube, this brought more SVA items to Mana. Many players cannot store all of their collectables going into the new season. Please consider an expansion on how much each player can vault at the end of season.

Thank you!
 
D

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#12
Survival Season 8 Suggestions

  • Enable /fly in party perms by default. Having to constantly input the /fly command after passing through other players' claims in /wild gets annoying. It would be more convenient having players who would not like others to fly on their claim to then be given the option to specifically toggle it off in the perms menu.

  • Prestige gets exponentially difficult, to a point where it's just not worth the time to work on some of the objectives such as 3k skill levels. Skill level is where most players get stuck in prestige so it would be great to see a revamp of the system. If revamping the skill level system is not viable then reducing the skill level requirements for the objectives along with slightly reduced cubit rewards will make prestige more accessible to more players.

  • Allow the option for players to gift crate keys that they currently hold. I think it would be a nice change to be able to gift players crate keys that you already have from either winning them in pond or from /cow. For example, I've just won an ancient crate key from my monthly /cow and I would like to gift it to another player.

  • Add a stacking streak bonus to daily quests. I think that it would be fun to see a streak bonus added to the daily quests where players get a 3-5% stacking bonus each day from completing 1-2 quests. The bonus could be in the form of mana or XP. To balance the bonus out, the streak could reset after around a week. This will be pretty helpful for players to get started early next season.

  • Random LPS maps. Having a few different style LPS maps that could either be selected at random or voted by players in chat before LPS starts will freshen things up.

  • I think that it would be very useful to have a chest expiration mechanism implemented. Currently when a players' claim expires, the private chests always remain and players can not remove them. It would be more convenient to have private chests expire with the 'private' sign dropping off the chest around 10 days after the expiration of the party claim.

  • Ability to bottle Mana. Advertising in chat that you are selling or buying Mana gets kinda annoying so it would be cool to see a command similar to '/xpbottle [amount]', where a player can withdraw their Mana into an in game item that can be listed on /ah.
 
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superflyguy5121

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#13
Add a party prestige option similar to individual prestige. This will give another competitive aspect to the game as well as give benefits such as rewards to people who do party quests.

Minions are basically useless late game due to the fact you have to put a infinity chest in it for the autosell option. Maybe add loot in isles that gives you autosell for 24 hours for minions.

Ancient keys should be obtainable in-game in more frequent ways. The only way to get ancient keys now is through pond and store. Maybe include a 1% chance on each isles mob to get an ancient key. Or maybe every 10 quests you obtain an ancient key. Or through mcmmo levels or mining.

Prestige shop should include keys. Prestiging is a big deal so I wouldnt want to spend my token on anything less then 10 ancient keys. Prestige shop should also include chat colors, glows, titles.

Kilton should include sell wands, as it seems thats going to be the meta for next season. Maybe also include boosts in kilton. Pot of gold is useless, as soul prices inflate it doesn't make sense to have a 2000 soul item giving you 1-5mill
 

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#14
A way to buy extra end of season vaults would be good, I know there are a couple people who wouldn’t mind dropping like 10bil or a couple cubits for extra end of season vaults so they don’t lose their ssvs
 

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#15
Make it possible to simply exchange cubits for mana/$, mana for cubits/$, and $ for cubits/mana by just running /exchange [amount] [currency] [currency]. You can have someone update prices every other week or so?

Edit: And souls I forgot about souls lol
No, would destroy eco
 

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#16
  • bring back old space blaster with faster speed
  • add a command to see where all the placed spawners/hoppers on your party (same as /p claims too see your claimed land location , but for spawner and hopper), because if you claimed a big chunks of land and there was a natural generated spawners (such as spider or skeleton) it will count towards spawner limit, and its hard to find them unless you clear all the chunks/blocks
  • add minion “link chest system” (or idk what its called), back on season 5 we can link the minion to a chest where it will automatically take the item/food from the chest to feed the minion, this will make it easier to feed the minion, especially if you have a lot of minions to feed
  • increase alt limit per player (or make alts limit per party instead of per person, lets just say per party can use up to 50 alts instead of 9 per person, so it’ll be more efficient to manage), this will be beneficial to small party/solo players
  • remove useless drops from mob drop such as poppy from iron golem, almost 90% of those player’s farms never pick up the poppy, they only filtered iron ingot
  • add chunk hopper, auto craft chest and sell chest to cubits shop
  • since we already have unlimited sell wand sva, please bring back the unlimited sell wand to store/cubits shop, it’ll be unfair for those who already have unlimited sell wand sva at the beginning of the season and those who dont have
  • bring back sweeping edge/cleaves effects to sword/weapons
  • add seasonal legends leaderboard’s walls that shows which category that gonna get seasonal legends (such as baltop, party top, etc)
  • add item betting to duels like season 6, so people can bet their items when duel
  • enable party to claim land on the nether and end dimension
  • bring back physical crates key so you can sell it on /ah or give it to someone else
 
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anxi

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#18
quests need a revamp, they're boring & rewards suck. also bring back quest points & quest shop
 

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#19
get rid of these stupid ecommands for ex /etop /eaway

just give us /afk or /top fr

plus when we do use /afk, the first time it says “unknown command” and the second time it says “wait 25 secs to use this command again” LIKE WHAT