Rejected Timeless Nephilim - MEDIUM

Status
Not open for further replies.
Joined
Oct 15, 2020
Posts
4
Ratings
4
#1
USERNAME: aqirah
MAP NAME: Timeless Nephilim
PLOT: 17;115
DIFFICULTY: Normal
JUMPS: ~50

2020-10-16_20.34.17.png
2020-10-16_20.34.26.png
2020-10-16_20.34.54.png
2020-10-16_20.35.05.png
2020-10-16_20.35.34.png

EDIT (10/18/2020): I have added a bit more decoration (the trees) to the map and a bit more inclusive parkour to make it less "floating" and more interactive with the theme.
2020-10-18_00.19.26.png
2020-10-18_00.19.47.png
 
Last edited:

Garby721

Member
Gqrby
Gqrby
Joined
Mar 26, 2020
Posts
9
Ratings
1 1
#3
Hi, I tryed your map and this is my feedback.
Parkour: pretty nice, it wasn't boring.
Theme: I like this type of theme
Buildings: buildings are quite good, I like the angel/demon, but maybe try to add details.
Vote: I'll give you a 6/10 vote.
I hope you will read this comment, and hope the map will be accepted. Cya :D
 
Joined
Oct 15, 2020
Posts
4
Ratings
4
#4
Hi, I tryed your map and this is my feedback.
Parkour: pretty nice, it wasn't boring.
Theme: I like this type of theme
Buildings: buildings are quite good, I like the angel/demon, but maybe try to add details.
Vote: I'll give you a 6/10 vote.
I hope you will read this comment, and hope the map will be accepted. Cya :D
Thank you, I appreciate it :)
 

sapqhire

Forum Master
ELITE
sapqhire
sapqhire
ELITE
Joined
Dec 16, 2017
Posts
902
Ratings
365 9
#5
Hello aqirah,

Unfortunately, I will be Rejecting your map.
The theme is original, there aren't any other maps exactly like this which is good. The build is good, if you didn't know what the theme was, it may be difficult to identify the build, but you did put some nice detailing into the build which is good.
The parkour is quite repetitive, you did have a few different styles of jumps throughout the map, but it did feel grouped in some areas. What I mean by this, is you would have a sequence of just normal blocks, then just fences, then just ladders etc, Try to mix up your jumps a bit more throughout the map, as well as experimenting with different ways you can utilise these blocks and items, to create more original jumps.
Most of the parkour is floating. I understand this is inevitable considering the build is on the smaller side, but sometimes having an excessive number of jumps floating over the build and void can make your map look a bit messy.
The parkour is good for an easy/medium map, and the length is good for a medium map.

Thanks for submitting your map! I hope to see more maps from you in the future.
 
Status
Not open for further replies.