I'll keep this short and simple.
First and foremost, I wan't to talk about the private arenas and KOTH. I'm assuming they were supposed to be implemented on day 1, and obviously they weren't. It would be nice to see those two things on kitpvp; they would be great additives and I think will allow kitpvp to be more inviting. (Also literally everyone want's them to be implemented, and it's a huge annoyance seeing things like daily koth events in the kitpvp tab on the hub and the prestige where it says you get a private arena after prestiging. I tried putting screenshots but it was scuffed.)
Secondly, the anti-cheat. The anti-cheat factor of kitpvp is a huge problem. It's basically rendered useless for blatant cheats like killaura, velocity, et cetera. It doesn't automatically ban, just kicks to the hub, allowing them to come right back and keep rampaging. The fact that you have to wait for kitpvp staff to come online to ban a blatant cheater is very irritating. There are also bugs that allow you to do things you shouldn't be able to do that players find out and abuse. An example would be spamming /msg while in combat to get kicked and not die. I'm sure there are other ways you can abuse things like this as well.
Thirdly, the lag. I don't think I need to speak much on this. While out in combat, the server freezes a lot with an excessive amount of players in pvp, you get rubberbanded a lot, you can get stuck in blocks, and sometimes even kicked while in combat due to lag, losing your gear. I've seen some players complaining about getting banned for "flying", but then claim they were just lagging. (I don't know how accurate that is, but I can believe it because of the problems lag can cause for some players.)
Fourthly, the combat tag system. It is way to easy for players to escape while in combat. All I wan't to say for this category is that bow boosting should put you in combat. It will introduce another skill factor and will make pvp more competitive.
Fifthly, the VOID. The void is a HUGE problem. You should not be allowed to jump into the void and die, it takes away a large amount of the experience you get from winning a fight in pvp. You don't obtain anything. An example would be two diamonds having a fight. Instead of one winning and obtaining the gear, one jumps into the void. Both players gain nothing, instead they gain wasted time and loss of in-game money.
Some other things I'd personally like to see fixed/changed, is the bug where you can lose an item if you soup and switch back too fast, and that soups will give you bowls rather than nothing after using one.
Thank you very much.
First and foremost, I wan't to talk about the private arenas and KOTH. I'm assuming they were supposed to be implemented on day 1, and obviously they weren't. It would be nice to see those two things on kitpvp; they would be great additives and I think will allow kitpvp to be more inviting. (Also literally everyone want's them to be implemented, and it's a huge annoyance seeing things like daily koth events in the kitpvp tab on the hub and the prestige where it says you get a private arena after prestiging. I tried putting screenshots but it was scuffed.)
Secondly, the anti-cheat. The anti-cheat factor of kitpvp is a huge problem. It's basically rendered useless for blatant cheats like killaura, velocity, et cetera. It doesn't automatically ban, just kicks to the hub, allowing them to come right back and keep rampaging. The fact that you have to wait for kitpvp staff to come online to ban a blatant cheater is very irritating. There are also bugs that allow you to do things you shouldn't be able to do that players find out and abuse. An example would be spamming /msg while in combat to get kicked and not die. I'm sure there are other ways you can abuse things like this as well.
Thirdly, the lag. I don't think I need to speak much on this. While out in combat, the server freezes a lot with an excessive amount of players in pvp, you get rubberbanded a lot, you can get stuck in blocks, and sometimes even kicked while in combat due to lag, losing your gear. I've seen some players complaining about getting banned for "flying", but then claim they were just lagging. (I don't know how accurate that is, but I can believe it because of the problems lag can cause for some players.)
Fourthly, the combat tag system. It is way to easy for players to escape while in combat. All I wan't to say for this category is that bow boosting should put you in combat. It will introduce another skill factor and will make pvp more competitive.
Fifthly, the VOID. The void is a HUGE problem. You should not be allowed to jump into the void and die, it takes away a large amount of the experience you get from winning a fight in pvp. You don't obtain anything. An example would be two diamonds having a fight. Instead of one winning and obtaining the gear, one jumps into the void. Both players gain nothing, instead they gain wasted time and loss of in-game money.
Some other things I'd personally like to see fixed/changed, is the bug where you can lose an item if you soup and switch back too fast, and that soups will give you bowls rather than nothing after using one.
Thank you very much.
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