Siege assemblies, since the day that sieges could be done, were the worst thing to ever happen to the SiegeWar system on Manacube Earth Towny. Why? It wastes 10 minutes of battle time, and leaves the attacking party vulnerable to attacks from players that aren't even involved with the siege in the slightest.
Example: 3 (decently but not overly stacked) players from Nation A begins a siege assembly at Town A in Nation B. Multiple (decently stacked) players from Town A attempt to contest the siege while waiting for help from Nation B to arrive. But wait, there's more. 4 (full-sva, 64 god apples, etc.) players from Nation C attack the 3 players from Nation A because they are sitting ducks and essentially would be forced to either lose their items (because they'd get chased into non-keepinventory wild by Nation C players) or give up their siege, and have to attack again a whole 12 hours later. In this scenario, we're assuming that Nation C is not an ally or enemy of either Nation A or B, so it allows them to effectively control what happens to the siege without even being supposed to be involved.
So we've established that siege assemblies make the attacking players sitting ducks, but what else do they do? They waste time. The attacking party in a siege assembly needs to score 50 points in 10 minutes, receiving 7 points per minute assuming at least one player with a military rank is in the banner's radius. However, the siege doesn't even fully start when the attacking party reaches 56/50 points (the earliest) possible. No, no, typically, the attackers have to wait until it reaches 70/50 points.
That is 10/50 minutes of a battle session wasted, forcing players to take an even greater risk by starting a siege assembly in a non-battle-session, which can astronomically increase the risks of getting chased into the wild by a more skilled and more stacked player.
So, please remove siege assemblies (or at least change them)
PS: remove battle sessions getting cancelled if there's no active sieges cause players may not realize until later smh
Example: 3 (decently but not overly stacked) players from Nation A begins a siege assembly at Town A in Nation B. Multiple (decently stacked) players from Town A attempt to contest the siege while waiting for help from Nation B to arrive. But wait, there's more. 4 (full-sva, 64 god apples, etc.) players from Nation C attack the 3 players from Nation A because they are sitting ducks and essentially would be forced to either lose their items (because they'd get chased into non-keepinventory wild by Nation C players) or give up their siege, and have to attack again a whole 12 hours later. In this scenario, we're assuming that Nation C is not an ally or enemy of either Nation A or B, so it allows them to effectively control what happens to the siege without even being supposed to be involved.
So we've established that siege assemblies make the attacking players sitting ducks, but what else do they do? They waste time. The attacking party in a siege assembly needs to score 50 points in 10 minutes, receiving 7 points per minute assuming at least one player with a military rank is in the banner's radius. However, the siege doesn't even fully start when the attacking party reaches 56/50 points (the earliest) possible. No, no, typically, the attackers have to wait until it reaches 70/50 points.
That is 10/50 minutes of a battle session wasted, forcing players to take an even greater risk by starting a siege assembly in a non-battle-session, which can astronomically increase the risks of getting chased into the wild by a more skilled and more stacked player.
So, please remove siege assemblies (or at least change them)
PS: remove battle sessions getting cancelled if there's no active sieges cause players may not realize until later smh