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  1. Arky__

    Parkour - Season 2

    hypeeeeeeee :mc_e_102:
  2. Arky__

    Accepted Uncharted | Hard | 73 Jumps

    Arky__ Morcaen Uncharted /plot v Arky__ 2 Hard, 73 Jumps Map is based off the U-Boat scene from Uncharted, Drake's Fortune. Some Dialogue from the game has also been used. As pictured.
  3. Arky__

    Accepted Leviathan | Medium | 45 Jumps

    Builders: Arky__ Morcaen Name: Leviathan Warp: /plot visit Arky__ 3 Difficulty: Medium 65 Jumps Build is based off the ship 'Leviathan' from the Scott Westerfeld novel; 'Leviathan'.
  4. Arky__

    Rejected Resubmission | Quartz Keep - Medium - 60 Jumps

    **Map is resubmitted after not resubmitting during allotted review period from last thread** **Changes have been made to hopefully align with the requests listed there** **Previous Thread** Arky__ Morcaen DaJimmyCat Quartz Keep /plot visit Arky__ Medium 60 Jumps
  5. Arky__

    Rejected Sauron's Tower

    Thanks for the feedback! the decision to keep it short was made cause it would easily be too tall for a medium map if extended too high. Looking at source images we had the exact same thought process as you. It's very frustrating about ObsidianTower though. I don't really see how a map like that...
  6. Arky__

    Rejected Sauron's Tower

    Arky__ Morcaen DaJimmycat Ac179 Sauron's Tower /plot v morcaen Medium 47 Jumps
  7. Arky__

    Rejected I.C.B.M | Medium | 72 Jumps

    Thanks for the feedback! I’ll wait for the final verdict before changing the jumps I reckon but I guessed this would be the decision once it reached 72 jumps haha. I’ll probably make it into a hard if that’s what they recommend. Thanks again!
  8. Arky__

    Rejected I.C.B.M | Medium | 72 Jumps

    Arky__ Morcaen I.C.B.M /plot v Arky__ 2 Medium 72 Jumps Also as a side note. Is there anyway to get our names recognised on the map choosing screen, and the maps created counter counting our maps? or are those depreciated features.
  9. Arky__

    Rejected SUBmap

    Submission Format: Username(s) Map name Photos of your Parkour (Optional) The # of your Plot / or warp name to it Difficulty (Easy, Medium, Hard, Expert, Insane, Dropper) (You are also free making Donator maps) Number of jumps (Optional)
  10. Arky__

    Rejected Quartz Keep - Medium - 60 Jumps

    Thanks! <3
  11. Arky__

    Rejected Quartz Keep - Medium - 60 Jumps

    Arky__ Morcaen DaJimmyCat Quartz Keep /plot visit Arky__ Medium 60 Jumps
  12. Arky__

    Rejected Crash Bandicoot - Easy

    Thanks for the feedback :) Was thinking about the mixing up the earlier parkour and I will definitely follow up with that after reading this. And in regard to the building more terrain this is actually a great idea hadn't really considered it and will definitely add some of this now. Thanks...
  13. Arky__

    Rejected Crash Bandicoot - Easy

    Arky__, Morcaen, DajimmyCat, Malatronic, Ac179, YaBoyOrder and Larky28 Crash Bandicoot /plot visit morcaen 2 Easy Map 37 Jumps Map is built based off the Crash Bandicoot game style linear parkour.
  14. Arky__

    Accepted AT-AT | Hard

    Arky__ AT-AT /plot h Arky__ 1 Hard 70 + 5 extremely simple jumps at the end (1 - 2 blocks no catches)
  15. Arky__

    Rejected Quidditch || Seeker - Hard Map

    Thanks for replying! Since it’s the only thing I can really change now, do you have any suggestions to improve the parkour? I don’t expect a full breakdown but I’m only relatively knew to proper mine craft parkour and would be open to any new ideas. Thanks.
  16. Arky__

    Rejected Quidditch || Seeker - Hard Map

    I would like to begin by saying that I understand that there is already two Quidditch themed maps, 'Quidditch' (Easy) and 'QuidditchMatch' (Medium). I am hoping both the Hard difficulty and the (hopefully) better implementation of the theme and parkour provides enough originality to be accepted...