Arky__
Morcaen
Uncharted
/plot v Arky__ 2
Hard, 73 Jumps
Map is based off the U-Boat scene from Uncharted, Drake's Fortune. Some Dialogue from the game has also been used. As pictured.
Builders:
Arky__
Morcaen
Name:
Leviathan
Warp:
/plot visit Arky__ 3
Difficulty:
Medium
65 Jumps
Build is based off the ship 'Leviathan' from the Scott Westerfeld novel; 'Leviathan'.
**Map is resubmitted after not resubmitting during allotted review period from last thread**
**Changes have been made to hopefully align with the requests listed there**
**Previous Thread**
Arky__
Morcaen
DaJimmyCat
Quartz Keep
/plot visit Arky__
Medium
60 Jumps
Thanks for the feedback! the decision to keep it short was made cause it would easily be too tall for a medium map if extended too high. Looking at source images we had the exact same thought process as you. It's very frustrating about ObsidianTower though. I don't really see how a map like that...
Thanks for the feedback! I’ll wait for the final verdict before changing the jumps I reckon but I guessed this would be the decision once it reached 72 jumps haha. I’ll probably make it into a hard if that’s what they recommend. Thanks again!
Arky__
Morcaen
I.C.B.M
/plot v Arky__ 2
Medium
72 Jumps
Also as a side note. Is there anyway to get our names recognised on the map choosing screen, and the maps created counter counting our maps? or are those depreciated features.
Submission Format:
Username(s)
Map name
Photos of your Parkour (Optional)
The # of your Plot / or warp name to it
Difficulty (Easy, Medium, Hard, Expert, Insane, Dropper) (You are also free making Donator maps)
Number of jumps (Optional)
Thanks for the feedback :)
Was thinking about the mixing up the earlier parkour and I will definitely follow up with that after reading this.
And in regard to the building more terrain this is actually a great idea hadn't really considered it and will definitely add some of this now. Thanks...
Arky__, Morcaen, DajimmyCat, Malatronic, Ac179, YaBoyOrder and Larky28
Crash Bandicoot
/plot visit morcaen 2
Easy Map
37 Jumps
Map is built based off the Crash Bandicoot game style linear parkour.
Thanks for replying!
Since it’s the only thing I can really change now, do you have any suggestions to improve the parkour? I don’t expect a full breakdown but I’m only relatively knew to proper mine craft parkour and would be open to any new ideas.
Thanks.
I would like to begin by saying that I understand that there is already two Quidditch themed maps, 'Quidditch' (Easy) and 'QuidditchMatch' (Medium). I am hoping both the Hard difficulty and the (hopefully) better implementation of the theme and parkour provides enough originality to be accepted...