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  1. Dubinzi

    Accepted The Parthenon -/\- Expert

    ngl this looks a lot like Mansion - Expert (obviously this one is better, but just saying) Nonetheless, giving this a +1 Positives: Beautiful map (mostly) fun parkour, some of the jumps are ragey but that's the point :P Great jump variation, not boring at all Negatives: Unoriginal-ish...
  2. Dubinzi

    Closed Chaos Jumps Parkour

    My rating scale is -1 as do not support, 0 as unopinionated, and 1 as support, not a 1-5 scale. I tried telling you what's wrong with your map. If you want to dismiss my criticisms, then go ahead, but I'm genuinely trying to help you improve. Please consider taking my criticisms seriously.
  3. Dubinzi

    Accepted Chun Li

    The map is super fun and it's a definite +1, but this part of the map really confused me and I couldn't figure it out. Is this impossible or do I just not see what you're supposed to do?
  4. Dubinzi

    Closed Chaos Jumps Parkour

    Giving this a -1 Negatives: The jumps are way too easy for an expert map, but there are too many jumps for the map to fit under any difficulty. This map's theme is literally parkour, which is a non-theme There is very little block variation There is no main build The entire parkour is...
  5. Dubinzi

    Rejected Glitch Tunnel (Easy)

    Giving this a -1 There's really no theme here, there is almost no block variation, and the builds are not good. It's also too short to qualify for any difficulty. Here's some important points for any other maps you make in the future! Make your jumps more interesting. Try not to have 3...
  6. Dubinzi

    Rejected Living On Edge (Medium) Re-submission

    Giving this a +0 Positives: Good looking builds Good jump variation Negatives: The parkour up the tree is very uninspired and boring Too many floating jumps Unoriginal theme Way too many jumps for a medium level Suggestions: Make the jumps harder to make it a hard map, or remove jumps to...
  7. Dubinzi

    Rejected JJBA Part 1-3 (Medium)

    Giving this a -1 Pixel art maps are not accepted. Here's some important points for any other maps you make in the future! Make your jumps more interesting. Try not to have 3 similar jumps (For example, ladder jumps) in a row so that you don't make the player bored. The best blocks (in my...
  8. Dubinzi

    Rejected SpaceSoda - Easy

    Giving this a +1 Positives: Very fun to play! Original theme Jumps are varied Negatives: The parkour has a lot of floating jumps, which look messy, but I personally don't think it's a big deal in this case. There is a single glass pane here. These are not allowed. Suggestions: Remove a...
  9. Dubinzi

    Rejected Rhythm Games (Hard)

    Giving this a +0 Positives: Original theme Creative use of the rhythm games, especially DDR Negatives: Very pixel-art-y Not much jump variation, lots of regular block jumps Random builds Suggestions: Make more 3D builds as opposed to flat builds Vary your jumps using soul sand, ice...
  10. Dubinzi

    Rejected Sky ruins - Medium - Map submission

    Giving this a -1 Positives: Fun slime jumps No barriers! Negatives: Unoriginal theme No block variation whatsoever (all jump blocks are green clay with carpet on top) The build is not detailed The build does not feel like ruins Suggestions*: Add jump variation. Use blocks like ice, soul...
  11. Dubinzi

    Rejected Gravitatiy Ruins - Parkour course submit

    Due to the ruins theme being extremely overused, I don't see this map ever being added. Here's some important points for any other maps you make in the future! Make your jumps more interesting. Try not to have 3 similar jumps (For example, ladder tower jumps) in a row so that you don't make...
  12. Dubinzi

    Rejected DirtSnowEnd - Easy/Medium

    Due to the biome theme being extremely overused, I don't see this map ever being added. Here's some important points for any other maps you make in the future! Make your jumps more interesting. Try not to have 3 similar jumps (For example, glass pane jumps) in a row so that you don't make the...
  13. Dubinzi

    Rejected Glass Bridge - Easy

    Due to a theme being nonexistant, I don't see this map ever being added. Here's some important points for any other maps you make in the future! Make your jumps more interesting. Try not to have 3 similar jumps (For example, glass pane jumps) in a row so that you don't make the player bored...
  14. Dubinzi

    Rejected Into the Underground - Medium

    Giving this a +0 Positives: Good terraforming The parkour may not be varied, but I found it enjoyable. Nice and compact Negatives: This map is punishing without using speed. If this were to be added, I would guess it would be a donator map. The decorations are a bit bland in places and are...
  15. Dubinzi

    Rejected Medusa's Mansion

    I'm giving this a -1 Positives: The twisty nature of the interior of the house is fun and interesting The parkour on the golems is varied Negatives: None of the builds look particularly great. The house looks fine, although it is lacking depth in the walls, but the statues at the end don't...
  16. Dubinzi

    Accepted SonicScrewdriver - Hard

    I reviewed this one in-game and give this a big +1! This is one of the best maps that I've seen submitted this month, so great job! Good luck!
  17. Dubinzi

    Rejected Another War.... ( made in 6H )

    Good improvements made. +1. Also there is an impossible jump (without speed) here: http://prntscr.com/nqp065
  18. Dubinzi

    Rejected Another War.... ( made in 6H )

    Giving this a -1 Negatives that matter in terms of the map getting accepted: This parkour is too long for Easy / Medium, but is too easy for Hard, do it doesn't fit into a difficulty very well The build of the AK-47 is just ok The parkour is not varied, there are many repeated jumps (head...
  19. Dubinzi

    Rejected Knowledge - Easy

    Giving this a -1 The book isn't part of the parkour except for being the starting platform, so this is considered a pixel art parkour (pixel art parkours aren't accepted anymore).
  20. Dubinzi

    Rejected Top Hat - Easy

    Giving this a -1 EDIT: These changes were made so now I'm rating this a +1 The parkour is fun and the hat looks good, but the barriers around the edges are really annoying. I suggest making the rim of the hat lower so the barriers wouldn't be necessary. Not sure if that would take away from...