I can't read, so I don't know if this was answered elsewhere in the comments, but I think that a great way to help prevent alt=win is by having other requirements to levelup. Perhaps this is having a certain amount of mcmmo levels, mob kills, blocks placed, quests completed.. anything that is in /collection or statistics really.
Making afk based farms that produce more money than doing work yourself is also a huge issue. I think infinity chests or any auto sell method, should have something like 80% tax instead of what it is. The economy should focus on you wanting to be playing instead of being afk. Maybe this really just means that /jobs need to produce a lot more money.
Its the same issue on Olympus. Boosters for doing things physically shouldn't be required to make more money than afking at a grinder. And to be honest, I think that if boosters that stack were to replace minions on the webstore, there would be more monetary profit.
More things like slayer where you have to be active to get mana and the rewards would be beneficial as well.
Also, slayer 4 should be a necessity. This is a place where players can get their required mana and items.
Making afk based farms that produce more money than doing work yourself is also a huge issue. I think infinity chests or any auto sell method, should have something like 80% tax instead of what it is. The economy should focus on you wanting to be playing instead of being afk. Maybe this really just means that /jobs need to produce a lot more money.
Its the same issue on Olympus. Boosters for doing things physically shouldn't be required to make more money than afking at a grinder. And to be honest, I think that if boosters that stack were to replace minions on the webstore, there would be more monetary profit.
More things like slayer where you have to be active to get mana and the rewards would be beneficial as well.
Also, slayer 4 should be a necessity. This is a place where players can get their required mana and items.