KitPvP Community,
I decided to write this post because as I'm sure most of you, the KitPvP community, would agree that the addition of the "Infected" event was a fantastic update! It's truly been one of the most fun and interesting events to participate in and honestly, credit where credit is due. I've really enjoyed playing it and creating new strategies to attempt to live longer and generate the most points. With that being said I do think there are a few quality-of-life improvements that could be made to better the gamemode for both the survivors and the infected players.
Firstly, the map itself has an issue with doors, people can abuse these doors which makes the game unfairly biased towards the last player standing. I would simply suggest changing the doors on the map to iron doors so that players can't interact with them at all because although the event is cancelled by WorldGuard it does not cancel it fast enough and players can still abuse their way into these small places. If these doors were changed to iron doors this would prevent this issue and I think increase the balance of the game, especially throughout the later stages of the game.
Secondly, the balance of the game is severely affected by AFK infected players, if multiple people decided that being infected sucks and just AFK, not only do they become free points for those as survivors but they also remove a player from attacking the already stacked players, which makes surviving vastly easier and vastly more frustrating for the infected players. My suggestion here would be to kick AFK gamers from the event and then rebalance the gear accordingly.
Moving onto a slightly more interesting point, I do feel that survivor's golden apples should stack when the gear is upgraded, if you've been skilled enough to not need your golden apple then you should be rewarded by receiving another one. I generally think the balance of the game has been pretty well designed but can certainly see how this small improvement could help the survivors have a better chance at lasting the full time of the event.
Following on from my point above, I am slightly concerned that the survivors quite literally never last till the end of the event, I know this should be challenging but it would be nice to see the infected players win sometimes and the survivors win others and I certainly think with the tweak to golden apples above this could be achieved.
Finally, I would like to see the point system adjusted slightly, my first change to the point system would be that the points go to the player with the most damage for the kill, rather than the player that dealt the last hit as a lot of luck comes into the last hit rather than skill and I feel that this change would make actually doing well in a fight reward you more than just randomly walking in swinging and randomly getting the last swing.
Another change I'd like to see to the points system is that of the person who starts infected, I actually recently had one of my best games of infected as the first infected person killing 8 survivors, I still came in 11th place making it quite lierally impossible for the first infected player to ever do well or even win, therefore, I think the balance of the points when it comes tothe first infected player killing survivors needs a buff, I know the intention is always going to be survivors should win but it does make you feel as if you're wasting your time even playing when you're selected as the infected player first. You should be able to win as the first infected player if the infected team beats the survivors before the time is up, because in theory your team has won.
I'd be really interested on the community's opinions across this post but certainly would love to see some of these changes implemented.
@AlexMl - I know you also love feedback when it comes to infected and again I want to stress what an amazing addition to KitPvP this was! Thank you.
I decided to write this post because as I'm sure most of you, the KitPvP community, would agree that the addition of the "Infected" event was a fantastic update! It's truly been one of the most fun and interesting events to participate in and honestly, credit where credit is due. I've really enjoyed playing it and creating new strategies to attempt to live longer and generate the most points. With that being said I do think there are a few quality-of-life improvements that could be made to better the gamemode for both the survivors and the infected players.
Firstly, the map itself has an issue with doors, people can abuse these doors which makes the game unfairly biased towards the last player standing. I would simply suggest changing the doors on the map to iron doors so that players can't interact with them at all because although the event is cancelled by WorldGuard it does not cancel it fast enough and players can still abuse their way into these small places. If these doors were changed to iron doors this would prevent this issue and I think increase the balance of the game, especially throughout the later stages of the game.
Secondly, the balance of the game is severely affected by AFK infected players, if multiple people decided that being infected sucks and just AFK, not only do they become free points for those as survivors but they also remove a player from attacking the already stacked players, which makes surviving vastly easier and vastly more frustrating for the infected players. My suggestion here would be to kick AFK gamers from the event and then rebalance the gear accordingly.
Moving onto a slightly more interesting point, I do feel that survivor's golden apples should stack when the gear is upgraded, if you've been skilled enough to not need your golden apple then you should be rewarded by receiving another one. I generally think the balance of the game has been pretty well designed but can certainly see how this small improvement could help the survivors have a better chance at lasting the full time of the event.
Following on from my point above, I am slightly concerned that the survivors quite literally never last till the end of the event, I know this should be challenging but it would be nice to see the infected players win sometimes and the survivors win others and I certainly think with the tweak to golden apples above this could be achieved.
Finally, I would like to see the point system adjusted slightly, my first change to the point system would be that the points go to the player with the most damage for the kill, rather than the player that dealt the last hit as a lot of luck comes into the last hit rather than skill and I feel that this change would make actually doing well in a fight reward you more than just randomly walking in swinging and randomly getting the last swing.
Another change I'd like to see to the points system is that of the person who starts infected, I actually recently had one of my best games of infected as the first infected person killing 8 survivors, I still came in 11th place making it quite lierally impossible for the first infected player to ever do well or even win, therefore, I think the balance of the points when it comes tothe first infected player killing survivors needs a buff, I know the intention is always going to be survivors should win but it does make you feel as if you're wasting your time even playing when you're selected as the infected player first. You should be able to win as the first infected player if the infected team beats the survivors before the time is up, because in theory your team has won.
I'd be really interested on the community's opinions across this post but certainly would love to see some of these changes implemented.
@AlexMl - I know you also love feedback when it comes to infected and again I want to stress what an amazing addition to KitPvP this was! Thank you.