Mana Pond Balancing [ Earth ]

QueenCripple

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QwnCrpple
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#1
As a new player, I found the concept of the Mana Pond fun and intriguing! At first.

I soon found it to instead be frustrating, disheartening, and demotivating.

I require 23 Mana Pond catches to prestige just once, but after 5 days of playing, am still at 3/23.

I thought it may just be a skill issue, but I noticed that whether there were 5 or 30 players at the pond, it seemed to always be the same 2 players, who had jump-boosted boots, winning everything.

I think it would be much better balanced if each player were individually limited to how many items they could pull from each Mana Pool event, giving a chance for players without expensive enchants to get things.
 

NEJIRE HADO

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SHREK53
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#2
Heyo tho yes the jump boost boots defo do help em those players are LITERAL beasts they would do jsut as good without it but I do agree yes maybe a personal cap would be nice
 

YoungerMacky

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YoungerMacky
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#7
Tbh if they do end up nerfing it, they would also have to do the following

-Remove cubit reward from event
|By adding a cap to the amount of items a certain person can get at pond, it completely ruins this aspect of leaderboard.

-Make it so only top 3 at boss get rewarded.
|If you gonna nerf one event, nerf the other. If pond has become a skill issue then give boss some sort of exclusivity
 

NEJIRE HADO

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#8
Tbh if they do end up nerfing it, they would also have to do the following

-Remove cubit reward from event
|By adding a cap to the amount of items a certain person can get at pond, it completely ruins this aspect of leaderboard.

-Make it so only top 3 at boss get rewarded.
|If you gonna nerf one event, nerf the other. If pond has become a skill issue then give boss some sort of exclusivity
Yes but with boss requires no skill just the ability to do /warp boss and the ability to move around and hit things which everyone who plays me has meanwhile pond is jsut like 4 sweats taking everything