I want to start off with thank you for taking your time to respond thoughtfully.
I do agree with you that slayer is probably the best thing we received from the revamp and there is so much potential with it. The weapons and armor need to be rebalanced in some sort of way to make them an alternative possibly to legendary swords and tools but still not as good as sva's. I love the armor abilities but right now they are not worth getting if you have to sacrifice not being able to put other ce's on the set.
I also like the idea of high tier spawners being gated somehow whether its slayer or other restrictions that benefit more of a grindy player rather than an afker. Possibly regarding your idea we could make milestones in slayer that you need to achieve before buying/placing the spawner or even like magma cubes, make them incredibly rare but a better alternative to igs. This is related to how it used to be with the quest shop how you needed to purchase the ability to place igs with 20 quest points. (idk why it was removed)
Another idea that I had was to make players achieve some sort of collection requirement for each spawner before going on to the next spawner. This would prevent players from skipping 90% of the spawners in the game to just using igs. This would also help with players creating alt islands as they would need to complete the island requirements on that island to place the igs and knowing how lazy the afkers can be, I doubt they would be motivated to do It again. These are just a rough estimate for the requirements per spawner https://prnt.sc/v30qg2 . The goal of these requirements is to slow down the midgame of the gamemode and to prevent players to go from farming in the early game straight to afking igs In the lategame
I love the idea of spawners still being very profitable but more of a luxury to own through grind instead of pure money and do agree that slayer can play a key role in making this change for the better.
I do agree with you that slayer is probably the best thing we received from the revamp and there is so much potential with it. The weapons and armor need to be rebalanced in some sort of way to make them an alternative possibly to legendary swords and tools but still not as good as sva's. I love the armor abilities but right now they are not worth getting if you have to sacrifice not being able to put other ce's on the set.
I also like the idea of high tier spawners being gated somehow whether its slayer or other restrictions that benefit more of a grindy player rather than an afker. Possibly regarding your idea we could make milestones in slayer that you need to achieve before buying/placing the spawner or even like magma cubes, make them incredibly rare but a better alternative to igs. This is related to how it used to be with the quest shop how you needed to purchase the ability to place igs with 20 quest points. (idk why it was removed)
Another idea that I had was to make players achieve some sort of collection requirement for each spawner before going on to the next spawner. This would prevent players from skipping 90% of the spawners in the game to just using igs. This would also help with players creating alt islands as they would need to complete the island requirements on that island to place the igs and knowing how lazy the afkers can be, I doubt they would be motivated to do It again. These are just a rough estimate for the requirements per spawner https://prnt.sc/v30qg2 . The goal of these requirements is to slow down the midgame of the gamemode and to prevent players to go from farming in the early game straight to afking igs In the lategame
I love the idea of spawners still being very profitable but more of a luxury to own through grind instead of pure money and do agree that slayer can play a key role in making this change for the better.
Last edited: