News Post Survival Season 9 - Part 1

DylanB_666

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#23
Looks awesome, may actually have to play it.
Tangleroots update seems potentially hype aswell
 

LadyPage

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#26
I'm so excited! A lot of new things to learn and figure out, and the jobs look fun!
(Thank you for making BurningLands optional :D)
It looks like you all really put a lot of thought into every update and change you're making, and I appreciate that a lot!
 

ThommyBacoow

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#27



Survival will have 2 Betas since there is a lot to test, and we are still developing Tangleroot + 1.21 upgrade

Beta #1 - June 19th
Available to: QA Team & Staff
Testing: Everything except 1.21 and Tangleroot

Beta #2 - July 5th
Available to: QA Team & Elite ranks towards the end
Testing: Tangleroot & 1.21 Upgrade

With this timeline, the release date should be sometime during the 2nd week of July
A second announcement revealing the Tangleroot update will be made with Beta #2 release




New Spawn
Brand new spawn build. Improved layout with more buildings and new banners

Version Upgrade
Upgraded to version 1.21 (Beta #1 will be in version 1.20)

Party Update
  • New party GUIs to match Skyblock
  • New settings added like local time & weather, guest limits, notifications
  • New party warps browser & filter

  • Party Banners
    A customizable banner for your party, used for leaderboards, browser & default shields.
    A main party banner can be placed to give upgradeable AOE buffs to the surrounding chunks

Leaderboards
A new champion hall building has been constructed in Spawn to view leaderboards. There are now 3 types of leaderboards:
  • Monthly: These are for the monthly champion payouts
  • Teams: Same as monthly but totals the stats of all members in a party
  • All-Time: All time stats for the season


Cubit Payouts

Each leaderboard in the Monthly/Teams category contributes points to the payout leaderboard. The top 10 players & teams at the end of the month with the most points receive a cubit payout!

The top 3 players in each individual leaderboard will also win a trophy decoration, (A fishing & jobs trophy has also been added)

The contributing leaderboards are:
Money Earned, Crops Harvested, Vanilla Mob Kills, Mana Monster Kills, Event Score, Jobs Completed, Fish Caught

UI Improvements
  • All cosmetic types now accessible from 1 menu
  • Shop UI update
  • Loot Log & Bosses

Mana Pond Update

You can now go inside the mana pond water! 2+ items will now shoot at the same time. There will be bubble particles indicating where an item is going to shoot out from 1-2s beforehand. Players within the AOE of these bubbles will be sent flying back when the item is shot. Mana Pond events will be a lot more chaotic, and give more people a chance to catch items.



Carried Over Updates




Spawn PvP Arena
  • Safe Items: Your items are now secure in the PvP arena.
  • Bounty Fee: Entering the arena requires paying a bounty fee, calculated based on the items in your inventory. Below are the current prices for item types, subject to change:
    • Diamond Gear: $2000
    • Netherite Gear: $10000
    • SVA Items: $30000
    • Golden Apple: $400
    • God Apple: $4000
    • Potion: $1000
  • Barrier Entry: Walking past the portal barrier will open a GUI displaying the items in your inventory and the corresponding bounty deposit.
  • Bounty Display: The bounty amount is shown next to your name above your head. If another player kills you, they will receive this bounty amount (with a 10% server tax).
  • Refund: If you leave the arena, you will receive 100% of the bounty paid back to you.



Duels Update
  • New queue system & elo score rating
  • New kits added including option to use your own inventory
  • GUI accessible with /duels or dueling NPC in PvP Arena lobby

Burninglands Changes
  • PvP enabled + inventory is dropped on death
  • Netherite Ore has 0.1% chance of dropping a Hound Boss Spawn Egg
  • Added Gold & Quartz Ore which have a 0.01% chance of dropping a Golden Knight or Cursed Witch Mini Boss Spawn Egg
  • Disabled Elytras & Double/Triple jump items in this world
  • There are no jobs or content locked behind Burninglands anymore, it is a completely optional world to visit



We’ve updated the vanilla Ender Dragon & Warden bosses to have new abilities, loot tables & spawn conditions!

Ender Dragon

Spawn Requirement:
After 10,000 enderman are killed by entire server in the End world

Abilities
  • Charge: The Ender Dragon will charge towards a player, dealing massive damage and destroying blocks in it's path
  • Fireball: Shoots fireballs towards multiple players
  • Dragon Breath: Leaves harmful dragon breath around the map
  • Healing Crystals: Summons 6 healing crystals on initial spawn, all of them need to be destroyed


Ender Dragon Fragments
Among other rewards like spawner fragments, cores, pouches, & crate keys, the Ender Dragon will also drop dragon fragments/ingots. These can be used to craft Ender Dragon armor, weapons & tools!

Ender Dragon Helmet: Protection 7, Projectile Protection 5, Fire Protection 5, Unbreakable
+ 25% Archery McMMO EXP
+ 15% Projectile Damage

Ender Dragon Chestplate: Protection 7, Projectile Protection 5, Fire Protection 5, Unbreakable
+ Take -10% less Blaster Damage
+ Take -5% less Sword Damage

Ender Dragon Leggings: Protection 7, Projectile Protection 5, Fire Protection 5, Unbreakable
+ Dodge 10% of Attacks
+ Absorption II effect

Ender Dragon Boots: Protection 7, Projectile Protection 5, Fire Protection 5, Unbreakable
+ Double Jump while on End blocks

Ender Dragon Sword: Sharpness 7, Looting 3, Bane 4, Knockback 2, Smite 4, Unbreakable
+ 15% Damage to Bosses
+ 15% Damage to Monsters in Morend

Ender Dragon Bow: Power 5, Flame 2, Punch 3, Infinity, Unbreakable
+ Chance to inflict levitation

Ender Dragon Axe: Sharpness 7, Looting 3, Bane 4, Knockback 2, Smite 4, Unbreakable
+ 25% Chance of 3x souls from monsters
+ Chance to launch enemy

Ender Dragon Pickaxe: Efficiency 10, Fortune 6, Unbreakable
+ 25% Chance of triple ore drops
+ Haste III effect
+ Night Vision effect

Ender Dragon Shovel: Efficiency X, Fortune 3, Unbreakable
+ Right Click to shoot Ender Dragon fireball

Ender Dragon Hoe: Efficiency X, Fortune 3, Unbreakable
+ Double Crops Dropped
+ Haste II

Ender Dragon Fishing Rod: Lure 5, Unbreakable
+ Chance to earn Fish Points while fishing
+ Double legendary fish chances


The Warden

Spawn Requirement:
Vanilla spawning conditions in Ancient Cities.
  • 1 hour cooldown per ancient city in resource world
  • 3 hour cooldown per ancient city in main world

Abilities
  • Vanilla Warden abilities


Warden Ingots
Among other rewards like fragments, cores, pouches, & crate keys, the Warden will also drop warden fragments/ingots. These ingots can be used to craft Warden armor, weapons & tools!

The Warden also has a rare Trench Pickaxe & Harvester Hoe drop

Warden Armor: Protection 7, Projectile Protection 5, Fire Protection 5, Unbreakable
Full Set Bonus:
+ Absorption II
+ Speed IV in Resource World
+ 30% Skills Boost in Resource World

Warden Sword: Sharpness 7, Looting 3, Bane 4, Smite 4, Knockback 2, Unbreakable
+ 5% Chance to inflict blindness

Warden Bow: Power 5, Punch 3, Flame 2, Infinity, Unbreakable
+ 10% Chance to freeze opponent

Warden Axe: Sharpness 7, Looting 3, Bane 4, Smite 4, Knockback 2, Unbreakable
+ Gives Slowness II to players around you

Warden Shovel: Efficiency 10, Fortune 3, Unbreakable
+ Haste II
+ Find iron while digging





The entire economy has been updated to steer away from the massive spawner grinder meta. We believe this will be better for survival and it's season longevity. You can still make mob grinders, they are just nerfed and spawners are more expensive/rare.

Price Changes
  • Entirely new buy & sell prices for all items, to be better suited for a SMP.
  • Almost all items are now sellable
  • There are now sell categories that each item belongs to:
    1. Crops, Food & Nature
    2. Ores, Earth & Rocks
    3. Mob Loot
    4. Fish
    Selling items will increase your “sales” for that category which unlocks higher sell multipliers!
    Type /sell to sell items & view your multipliers.
  • 1.20 & 1.21 Items added
  • Total money earned from selling items is now a stat & leaderboard

Spawner Update
  • Spawners have been replaced with spawner cores in shop. Spawner fragments must be obtained from other sources like monster loot tables, kilton, crates, events etc.
  • Spawners can now be crafted in a crafting table
  • Mobs now drop their vanilla loot table
  • Right clicking a spawner now shows it’s stats (Stack size, total mobs spawned, mob boost)
  • Party level requirements has been added for spawner types to be placed in claimed land
  • Resource world spawners now only give fragments when mined
  • Spawner cores are currency priced at roughly x170K average loot sell price of that mob: [Current Prices]
Diminishing Spawner Rates
Stacked spawners now have diminishing mob spawns. This is the current mob spawn rate: [Spawn Rate]

Looting Mechanics
Current looting mechanics had the enchantment basically disabled so this is a improvement
  • For mobs that have a purchasable spawner core, the looting enchantment will give +10% chance per level at getting +1 of the max loot amount (So pigs give 1-3 porkchop, looting 5 would give 50% chance at getting 4 porkchop)
  • Looting enchantment now works like vanilla on all other mob types




The Task Board has been replaced with our new Jobs system. Type /jobs or visit the Job Centre at spawn to browse job listings for 4 industries: Farming, Hunting, Fishing & Mining

There are 3 active listings in each industry at a time. These are randomly generated off a set of parameters and do not expire. Job listings can be refreshed/rotated once per day for free. Extra refreshes cost a small cubit fee.

1 of the job listings will have much heavier requirements but also pay out a lot more money.

As your job level increases, jobs that are too difficult for noobs will become available, which also have increased rewards.



Jobs Crate

After every 5th job you complete, you are given a key to open the new Jobs Crate! This crate can be found inside the Jobs Centre. Inside are lots of epic rewards, including a lot of the old task shop items.



We’ve configured jobs to be a great money maker early & mid season, and the unique crate rewards & leaderboards to still make completing jobs worth it for rich late-season players.




A new resource world has been added with beautiful custom terrain. The nether world is now also considered a resource world.
These 2 worlds will reset every Saturday with new seeds, and can be teleported to from a new world menu in the keystone.



Resource World Mob Duplicator
Since spawners have become more challenging to get, we’ve added a unique and fun mechanic to the vanilla mobs inside resource worlds. This will also help players more easily complete Hunting jobs without needing a grinder.

When a mob is killed, it will have a 50% chance at duplicating into 2 new generations of that mob. The new generation will have increased health, damage & loot, + cosmetic changes to indicate it’s change.

These new generations of mobs also have a 50% chance of duplicating again and again.

This means finding a group of 4 cows for example in the resource world could ultimately end up being 100+ cows if you’re lucky!


Duplication is stopped after the 5th generation otherwise it’d go exponential. Gen 5 mobs will glow and have a small chance at dropping a spawner core of their type.







InDev (Available in Beta #2)


Tangleroot is our most ambitious update yet! Explore a vast new world tangled with adventures. Discover our very first Dungeon and embark on an epic story Quest. Encounter new mobs, collect unique items, and take on exciting challenges. Use the river dolphins to navigate around quickly, survive explosive Volcano events, and conquer a new kind of maze. Test your skills in parkour and face off against a formidable new Boss!

COMING SOON
Releasing in Beta #2




The Dev team is hard at work upgrading all of our software to 1.21. All 1.21 features like the Trial Chambers & the new items will be available. The only feature that will be disabled on release is the Crafter block, as we are not comfortable with the stability or dupe potential of this item yet. It will be enabled mid-season after more testing by the minecraft community.

COMING SOON
Releasing in Beta #2




Wow lots of extras, nice
 

Nexid

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#28
They have given power to fishing! The time of the fishermen has arrived!
 

ssobbee

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#29



Survival will have 2 Betas since there is a lot to test, and we are still developing Tangleroot + 1.21 upgrade

Beta #1 - June 19th
Available to: QA Team & Staff
Testing: Everything except 1.21 and Tangleroot

Beta #2 - July 5th
Available to: QA Team & Elite ranks towards the end
Testing: Tangleroot & 1.21 Upgrade

With this timeline, the release date should be sometime during the 2nd week of July
A second announcement revealing the Tangleroot update will be made with Beta #2 release




New Spawn
Brand new spawn build. Improved layout with more buildings and new banners

Version Upgrade
Upgraded to version 1.21 (Beta #1 will be in version 1.20)

Party Update
  • New party GUIs to match Skyblock
  • New settings added like local time & weather, guest limits, notifications
  • New party warps browser & filter

  • Party Banners
    A customizable banner for your party, used for leaderboards, browser & default shields.
    A main party banner can be placed to give upgradeable AOE buffs to the surrounding chunks

Leaderboards
A new champion hall building has been constructed in Spawn to view leaderboards. There are now 3 types of leaderboards:
  • Monthly: These are for the monthly champion payouts
  • Teams: Same as monthly but totals the stats of all members in a party
  • All-Time: All time stats for the season


Cubit Payouts

Each leaderboard in the Monthly/Teams category contributes points to the payout leaderboard. The top 10 players & teams at the end of the month with the most points receive a cubit payout!

The top 3 players in each individual leaderboard will also win a trophy decoration, (A fishing & jobs trophy has also been added)

The contributing leaderboards are:
Money Earned, Crops Harvested, Vanilla Mob Kills, Mana Monster Kills, Event Score, Jobs Completed, Fish Caught

UI Improvements
  • All cosmetic types now accessible from 1 menu
  • Shop UI update
  • Loot Log & Bosses

Mana Pond Update

You can now go inside the mana pond water! 2+ items will now shoot at the same time. There will be bubble particles indicating where an item is going to shoot out from 1-2s beforehand. Players within the AOE of these bubbles will be sent flying back when the item is shot. Mana Pond events will be a lot more chaotic, and give more people a chance to catch items.



Carried Over Updates




Spawn PvP Arena
  • Safe Items: Your items are now secure in the PvP arena.
  • Bounty Fee: Entering the arena requires paying a bounty fee, calculated based on the items in your inventory. Below are the current prices for item types, subject to change:
    • Diamond Gear: $2000
    • Netherite Gear: $10000
    • SVA Items: $30000
    • Golden Apple: $400
    • God Apple: $4000
    • Potion: $1000
  • Barrier Entry: Walking past the portal barrier will open a GUI displaying the items in your inventory and the corresponding bounty deposit.
  • Bounty Display: The bounty amount is shown next to your name above your head. If another player kills you, they will receive this bounty amount (with a 10% server tax).
  • Refund: If you leave the arena, you will receive 100% of the bounty paid back to you.



Duels Update
  • New queue system & elo score rating
  • New kits added including option to use your own inventory
  • GUI accessible with /duels or dueling NPC in PvP Arena lobby

Burninglands Changes
  • PvP enabled + inventory is dropped on death
  • Netherite Ore has 0.1% chance of dropping a Hound Boss Spawn Egg
  • Added Gold & Quartz Ore which have a 0.01% chance of dropping a Golden Knight or Cursed Witch Mini Boss Spawn Egg
  • Disabled Elytras & Double/Triple jump items in this world
  • There are no jobs or content locked behind Burninglands anymore, it is a completely optional world to visit



We’ve updated the vanilla Ender Dragon & Warden bosses to have new abilities, loot tables & spawn conditions!

Ender Dragon

Spawn Requirement:
After 10,000 enderman are killed by entire server in the End world

Abilities
  • Charge: The Ender Dragon will charge towards a player, dealing massive damage and destroying blocks in it's path
  • Fireball: Shoots fireballs towards multiple players
  • Dragon Breath: Leaves harmful dragon breath around the map
  • Healing Crystals: Summons 6 healing crystals on initial spawn, all of them need to be destroyed


Ender Dragon Fragments
Among other rewards like spawner fragments, cores, pouches, & crate keys, the Ender Dragon will also drop dragon fragments/ingots. These can be used to craft Ender Dragon armor, weapons & tools!

Ender Dragon Helmet: Protection 7, Projectile Protection 5, Fire Protection 5, Unbreakable
+ 25% Archery McMMO EXP
+ 15% Projectile Damage

Ender Dragon Chestplate: Protection 7, Projectile Protection 5, Fire Protection 5, Unbreakable
+ Take -10% less Blaster Damage
+ Take -5% less Sword Damage

Ender Dragon Leggings: Protection 7, Projectile Protection 5, Fire Protection 5, Unbreakable
+ Dodge 10% of Attacks
+ Absorption II effect

Ender Dragon Boots: Protection 7, Projectile Protection 5, Fire Protection 5, Unbreakable
+ Double Jump while on End blocks

Ender Dragon Sword: Sharpness 7, Looting 3, Bane 4, Knockback 2, Smite 4, Unbreakable
+ 15% Damage to Bosses
+ 15% Damage to Monsters in Morend

Ender Dragon Bow: Power 5, Flame 2, Punch 3, Infinity, Unbreakable
+ Chance to inflict levitation

Ender Dragon Axe: Sharpness 7, Looting 3, Bane 4, Knockback 2, Smite 4, Unbreakable
+ 25% Chance of 3x souls from monsters
+ Chance to launch enemy

Ender Dragon Pickaxe: Efficiency 10, Fortune 6, Unbreakable
+ 25% Chance of triple ore drops
+ Haste III effect
+ Night Vision effect

Ender Dragon Shovel: Efficiency X, Fortune 3, Unbreakable
+ Right Click to shoot Ender Dragon fireball

Ender Dragon Hoe: Efficiency X, Fortune 3, Unbreakable
+ Double Crops Dropped
+ Haste II

Ender Dragon Fishing Rod: Lure 5, Unbreakable
+ Chance to earn Fish Points while fishing
+ Double legendary fish chances


The Warden

Spawn Requirement:
Vanilla spawning conditions in Ancient Cities.
  • 1 hour cooldown per ancient city in resource world
  • 3 hour cooldown per ancient city in main world

Abilities
  • Vanilla Warden abilities


Warden Ingots
Among other rewards like fragments, cores, pouches, & crate keys, the Warden will also drop warden fragments/ingots. These ingots can be used to craft Warden armor, weapons & tools!

The Warden also has a rare Trench Pickaxe & Harvester Hoe drop

Warden Armor: Protection 7, Projectile Protection 5, Fire Protection 5, Unbreakable
Full Set Bonus:
+ Absorption II
+ Speed IV in Resource World
+ 30% Skills Boost in Resource World

Warden Sword: Sharpness 7, Looting 3, Bane 4, Smite 4, Knockback 2, Unbreakable
+ 5% Chance to inflict blindness

Warden Bow: Power 5, Punch 3, Flame 2, Infinity, Unbreakable
+ 10% Chance to freeze opponent

Warden Axe: Sharpness 7, Looting 3, Bane 4, Smite 4, Knockback 2, Unbreakable
+ Gives Slowness II to players around you

Warden Shovel: Efficiency 10, Fortune 3, Unbreakable
+ Haste II
+ Find iron while digging





The entire economy has been updated to steer away from the massive spawner grinder meta. We believe this will be better for survival and it's season longevity. You can still make mob grinders, they are just nerfed and spawners are more expensive/rare.

Price Changes
  • Entirely new buy & sell prices for all items, to be better suited for a SMP.
  • Almost all items are now sellable
  • There are now sell categories that each item belongs to:
    1. Crops, Food & Nature
    2. Ores, Earth & Rocks
    3. Mob Loot
    4. Fish
    Selling items will increase your “sales” for that category which unlocks higher sell multipliers!
    Type /sell to sell items & view your multipliers.
  • 1.20 & 1.21 Items added
  • Total money earned from selling items is now a stat & leaderboard

Spawner Update
  • Spawners have been replaced with spawner cores in shop. Spawner fragments must be obtained from other sources like monster loot tables, kilton, crates, events etc.
  • Spawners can now be crafted in a crafting table
  • Mobs now drop their vanilla loot table
  • Right clicking a spawner now shows it’s stats (Stack size, total mobs spawned, mob boost)
  • Party level requirements has been added for spawner types to be placed in claimed land
  • Resource world spawners now only give fragments when mined
  • Spawner cores are currency priced at roughly x170K average loot sell price of that mob: [Current Prices]
Diminishing Spawner Rates
Stacked spawners now have diminishing mob spawns. This is the current mob spawn rate: [Spawn Rate]

Looting Mechanics
Current looting mechanics had the enchantment basically disabled so this is a improvement
  • For mobs that have a purchasable spawner core, the looting enchantment will give +10% chance per level at getting +1 of the max loot amount (So pigs give 1-3 porkchop, looting 5 would give 50% chance at getting 4 porkchop)
  • Looting enchantment now works like vanilla on all other mob types




The Task Board has been replaced with our new Jobs system. Type /jobs or visit the Job Centre at spawn to browse job listings for 4 industries: Farming, Hunting, Fishing & Mining

There are 3 active listings in each industry at a time. These are randomly generated off a set of parameters and do not expire. Job listings can be refreshed/rotated once per day for free. Extra refreshes cost a small cubit fee.

1 of the job listings will have much heavier requirements but also pay out a lot more money.

As your job level increases, jobs that are too difficult for noobs will become available, which also have increased rewards.



Jobs Crate

After every 5th job you complete, you are given a key to open the new Jobs Crate! This crate can be found inside the Jobs Centre. Inside are lots of epic rewards, including a lot of the old task shop items.



We’ve configured jobs to be a great money maker early & mid season, and the unique crate rewards & leaderboards to still make completing jobs worth it for rich late-season players.




A new resource world has been added with beautiful custom terrain. The nether world is now also considered a resource world.
These 2 worlds will reset every Saturday with new seeds, and can be teleported to from a new world menu in the keystone.



Resource World Mob Duplicator
Since spawners have become more challenging to get, we’ve added a unique and fun mechanic to the vanilla mobs inside resource worlds. This will also help players more easily complete Hunting jobs without needing a grinder.

When a mob is killed, it will have a 50% chance at duplicating into 2 new generations of that mob. The new generation will have increased health, damage & loot, + cosmetic changes to indicate it’s change.

These new generations of mobs also have a 50% chance of duplicating again and again.

This means finding a group of 4 cows for example in the resource world could ultimately end up being 100+ cows if you’re lucky!


Duplication is stopped after the 5th generation otherwise it’d go exponential. Gen 5 mobs will glow and have a small chance at dropping a spawner core of their type.







InDev (Available in Beta #2)


Tangleroot is our most ambitious update yet! Explore a vast new world tangled with adventures. Discover our very first Dungeon and embark on an epic story Quest. Encounter new mobs, collect unique items, and take on exciting challenges. Use the river dolphins to navigate around quickly, survive explosive Volcano events, and conquer a new kind of maze. Test your skills in parkour and face off against a formidable new Boss!

COMING SOON
Releasing in Beta #2




The Dev team is hard at work upgrading all of our software to 1.21. All 1.21 features like the Trial Chambers & the new items will be available. The only feature that will be disabled on release is the Crafter block, as we are not comfortable with the stability or dupe potential of this item yet. It will be enabled mid-season after more testing by the minecraft community.

COMING SOON
Releasing in Beta #2




DAMMM yall cooked for this update
 

superflyguy5121

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#36
seems good,

one critic

The PvP arena update at spawn sounds awful. It takes out the casual fun side of pvping and watching others pvp. I don’t agree with any of it especially the barrier entry. Just leave it how it is. If it’s not broke why fix it.
p.s disable keep inv
 

LivSW

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#39
I’m so excited for this new season! Hoping it was worth the wait, thank you for all the hard work you guys put into this!