Heyyyo! This is part 3 of SSM's Olympus bug, glitch, and exploit testing! Thanks for making it to the meeting!
In this episode, I will go over the actual drop rate of items from Hades Hell Hounds. I plan on making one of these for Styx and Lava Golems, but I will not make one for the other shits cause they fly away.
Background info:
After hearing of players getting 3,000 - 5,000 hades monster kills without getting a single legendary drop, I had suspicions the percentage was off. I then looked at the drop rates no /hades and noticed it only added up to 92.5% which reminded me of when the gift of the gods were screwed up with advertised percents.
Experimental process:
I set out to kill 5,000 hell hounds and whenever my inventory was filled, I stored the items in chests. Once I reached the target goal, I counted the number of items and put them into a spreadsheet. WIth the known total number of items of each type and the known quantity of each drop, I was able to count the number of times each drop was given. That number was then divided by 5,000 to give a %.
I feel 5,000 is a good number because if anything has a 0.1% chance to drop, it should drop 5 times. I feel that a consistent 5 drops with a 0.1% chance throughout 5,000 kills would be sufficient enough for a conclusion. And keep in mind, the smallest advertised drop rate is 1%, which is 10 times larger than 0.1%.
Data:
Drop rates:
Actual vs Advertised drop rates:
Conclusion:
Common drops are given ~95% instead of 79%
Uncommon drops are given ~2.5% instead of 7.5%
Rare drops are given ~2% instead of 5%
Legendary drops are given 0.1% instead of 1%
Harvestor hoes do not exist as a mob drop
Large money pouches are given instead of Small money pouches
Closing statement:
Although I am upset that this reoccurring theme of falsely advertising the percents happens so often, I get that things can be incorrectly calculated. But now, there is no excuse for keeping the drop rates inaccurate for Hell Hounds. The data is here. Right in front of you.
Nobody cares what the actual drop rate is, but it matters when we're lied to.
I'll see you next time for Styx drop rates.
In this episode, I will go over the actual drop rate of items from Hades Hell Hounds. I plan on making one of these for Styx and Lava Golems, but I will not make one for the other shits cause they fly away.
Background info:
After hearing of players getting 3,000 - 5,000 hades monster kills without getting a single legendary drop, I had suspicions the percentage was off. I then looked at the drop rates no /hades and noticed it only added up to 92.5% which reminded me of when the gift of the gods were screwed up with advertised percents.
Experimental process:
I set out to kill 5,000 hell hounds and whenever my inventory was filled, I stored the items in chests. Once I reached the target goal, I counted the number of items and put them into a spreadsheet. WIth the known total number of items of each type and the known quantity of each drop, I was able to count the number of times each drop was given. That number was then divided by 5,000 to give a %.
I feel 5,000 is a good number because if anything has a 0.1% chance to drop, it should drop 5 times. I feel that a consistent 5 drops with a 0.1% chance throughout 5,000 kills would be sufficient enough for a conclusion. And keep in mind, the smallest advertised drop rate is 1%, which is 10 times larger than 0.1%.
Data:
Drop rates:
Actual vs Advertised drop rates:
If you're curious as to how much money I made from the drops, here's the calculations
as part of this, I realized that elites do not receive the 10% sell booster for mob drops but do for crops.
This is not a smart way to make money
as part of this, I realized that elites do not receive the 10% sell booster for mob drops but do for crops.
This is not a smart way to make money
Conclusion:
Common drops are given ~95% instead of 79%
Uncommon drops are given ~2.5% instead of 7.5%
Rare drops are given ~2% instead of 5%
Legendary drops are given 0.1% instead of 1%
Harvestor hoes do not exist as a mob drop
Large money pouches are given instead of Small money pouches
Closing statement:
Although I am upset that this reoccurring theme of falsely advertising the percents happens so often, I get that things can be incorrectly calculated. But now, there is no excuse for keeping the drop rates inaccurate for Hell Hounds. The data is here. Right in front of you.
Nobody cares what the actual drop rate is, but it matters when we're lied to.
I'll see you next time for Styx drop rates.