I have had a new idea about what to do with mana:
MANY people have fully upgraded their pickaxes and thus have no more need for mana, I have thought of a few ways to solve this:
1) Try and include a reward system for the Mana Leaderboards:
This would mean that every month or so, the mana leaderboard winner(s) would collect a prize which could be anything ranging through money or more plots or something as simple as spawners.
This would lead to more players spending more time on Olympus and Manacube to try and gain these rewards by mining and it would also give players more to do than AFK at their automatic farms.
2) Create a shop for fully upgraded pickaxes:
By this I do not mean to have a shop where these are buyable with mana (as there would be no point to this), I mean that people could be able to SELL their fully upgraded pickaxes for exchange for a large sum of cash.
This would mean players would spend a lot of mana upgrading their pickaxe and sell it so they would be continuously mining to upgrade their pickaxes to get more money.
3) Create more pickaxe upgrades:
This would mean that after a player has fully upgraded their pickaxe (the currently available one now), they would have a chance to purchase a pickaxe - for money - with more upgradable abilities so they don't get bored with a pickaxe that could be fully upgraded early game.
4) Create further upgrades on the pickaxe we already have:
This would mean that instead of having a new pickaxe altogether, there would just be more upgrade possibilities on this single pickaxe. Some ideas for this would be:
1 - Circle (This would create a radius of 3 by 3 of air around the mined block which could be upgraded up to 3 times, going 3 by 3, 5 by 5 and then 7 by 7; this would replace explosive which would be good as many players dislike explosive) This could cost around 100,000 mana for the first upgrade adding 20,000 mana each time.
2 - Explosive II -> III (These would be similar to the explosive upgrade but would create a larger chance of blocks being broken and a larger area where blocks could be broken) Explosive originally costs 60,000 mana so each upgrade would add 5,000 mana on.
3 - (This isn't ADDING an upgrade but rather taking one away) Remove AutoBlocking (Many players dislike this upgrade and see it as a waste of mana to buy so they don't buy this until the end; many players prefer to buy AutoSell as they do not work together).
4 - Update AutoBlocking so it is compatible with AutoSell (currently if a player has bought AutoSell and AutoBlocking, only AutoSell will occur and the ores will not be turned into ingots. I feel like a lot more players would buy this upgrade if it was available with AutoSell).
Sorry this was a LONG post but I feel these additions could help the increase of unused mana.
Thanks for reading, have a GREAT day!
MANY people have fully upgraded their pickaxes and thus have no more need for mana, I have thought of a few ways to solve this:
1) Try and include a reward system for the Mana Leaderboards:
This would mean that every month or so, the mana leaderboard winner(s) would collect a prize which could be anything ranging through money or more plots or something as simple as spawners.
This would lead to more players spending more time on Olympus and Manacube to try and gain these rewards by mining and it would also give players more to do than AFK at their automatic farms.
2) Create a shop for fully upgraded pickaxes:
By this I do not mean to have a shop where these are buyable with mana (as there would be no point to this), I mean that people could be able to SELL their fully upgraded pickaxes for exchange for a large sum of cash.
This would mean players would spend a lot of mana upgrading their pickaxe and sell it so they would be continuously mining to upgrade their pickaxes to get more money.
3) Create more pickaxe upgrades:
This would mean that after a player has fully upgraded their pickaxe (the currently available one now), they would have a chance to purchase a pickaxe - for money - with more upgradable abilities so they don't get bored with a pickaxe that could be fully upgraded early game.
4) Create further upgrades on the pickaxe we already have:
This would mean that instead of having a new pickaxe altogether, there would just be more upgrade possibilities on this single pickaxe. Some ideas for this would be:
1 - Circle (This would create a radius of 3 by 3 of air around the mined block which could be upgraded up to 3 times, going 3 by 3, 5 by 5 and then 7 by 7; this would replace explosive which would be good as many players dislike explosive) This could cost around 100,000 mana for the first upgrade adding 20,000 mana each time.
2 - Explosive II -> III (These would be similar to the explosive upgrade but would create a larger chance of blocks being broken and a larger area where blocks could be broken) Explosive originally costs 60,000 mana so each upgrade would add 5,000 mana on.
3 - (This isn't ADDING an upgrade but rather taking one away) Remove AutoBlocking (Many players dislike this upgrade and see it as a waste of mana to buy so they don't buy this until the end; many players prefer to buy AutoSell as they do not work together).
4 - Update AutoBlocking so it is compatible with AutoSell (currently if a player has bought AutoSell and AutoBlocking, only AutoSell will occur and the ores will not be turned into ingots. I feel like a lot more players would buy this upgrade if it was available with AutoSell).
Sorry this was a LONG post but I feel these additions could help the increase of unused mana.
Thanks for reading, have a GREAT day!