Pvp across, Survival, Prison, Islands, Towney, have all been pretty unbalanced and undesirable for anybody to partake in for a while now and though nerfs have been applied to many items to attempt to balance pvp on some of these game modes the fact remains that the “pay to win” or people that can afford items that give an edge always run pvp. As a “pay to win” myself and from the outside looking in, it’s become very apparent pvp has become a whales game, whoever has the next game breaking item that gives you the next best buff makes you un-killable (not that you weren’t before) and in a lot of peoples opinions making a rift between the type of people that would even want to participate.
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For example on Survival, even with a saturation nerf, space blaster / zurg nerf, cape feather, rabbits feet nerf, people remain un-killable. The metas shift every time a new item releases but one thing that doesn’t change is that nobody can die. It takes a 2v1 or 3(maybe even 4 or 5) v1 for somebody to actually die all the while the free to play gear and weapons are considered fodder and the people that can’t afford to buy crates for new items or are new and want to experience the pvp of that game mode are harshly shunned away because of how big the gap is between people with meta weapons / meta armour and the best stuff you can get as a free to play. It’s gotten so bad that on towney, people have outright quit because of how pay to win it has become.
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I’ve noticed across all game modes pvp has gotten so dull because of the lack of engagement in pvp, “op” players fighting “op” players will have hour long fights resulting on nothing until (they either combat log) or til they get outnumbered.
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Basically what We’re saying is that pvp should be an everybody’s sport, you can argue it is, it it’s really not and we think the first steps to make it a more welcoming experience is first balancing things that make it impossible for new people to get involved. Alone of the best experiences in pvp is killing somebody strong, as strong as you or stronger than you hear wise, and the edge that op items give makes actual skill not even even a factor anymore.
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Sincerely - Un11 as well as rest of us
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For example on Survival, even with a saturation nerf, space blaster / zurg nerf, cape feather, rabbits feet nerf, people remain un-killable. The metas shift every time a new item releases but one thing that doesn’t change is that nobody can die. It takes a 2v1 or 3(maybe even 4 or 5) v1 for somebody to actually die all the while the free to play gear and weapons are considered fodder and the people that can’t afford to buy crates for new items or are new and want to experience the pvp of that game mode are harshly shunned away because of how big the gap is between people with meta weapons / meta armour and the best stuff you can get as a free to play. It’s gotten so bad that on towney, people have outright quit because of how pay to win it has become.
-
I’ve noticed across all game modes pvp has gotten so dull because of the lack of engagement in pvp, “op” players fighting “op” players will have hour long fights resulting on nothing until (they either combat log) or til they get outnumbered.
-
Basically what We’re saying is that pvp should be an everybody’s sport, you can argue it is, it it’s really not and we think the first steps to make it a more welcoming experience is first balancing things that make it impossible for new people to get involved. Alone of the best experiences in pvp is killing somebody strong, as strong as you or stronger than you hear wise, and the edge that op items give makes actual skill not even even a factor anymore.
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Sincerely - Un11 as well as rest of us