Creator: GamersDecision
Map Name: 313
/plot home GamersDecision
Difficulty: Insane
Jumps: 151
Checkpoints: 8
This is Donald Duck's car from the comics, movies, tv shows and other! The name of the map is based on the car's license plate. The level is difficult and long.
UPDATE: I've made changes to the level based off the critique I've received in hopes of making the level overall better.
Theme of the map was already considered original so I quite obviously didn't change it yet.
The build is now a lot brighter with colors, but it might still look plain. I don't know what two block types to use to make the red unique and less simple. I thought about red stained clay and red wool, 50% each but didn't think that would work. So instead I replaced the darker red clay with the brighter red wool and the wheels are now regular wool too. Hopefully it is more appealing to the eyes.
The build is also now very slightly rounder from spots and I think I can see the difference. It still isn't perfect but I think it is more into that direction.
The parkour hasn't been completely revised but after having some more people test the level I realised that the jumps are indeed very technical and unforgiving. I didn't think they were that hard but I was wrong. I've replaced most of the technical jumps with easier ones and I've moved checkpoint placements to be more forgiving. As an example there was a Triple Neo where you could only take the checkpoint BEFORE doing it. Now you can take it after and before the neo. There's other adjustments too to make the level much more forgiving, even in the less technical parts.
I think it is better now, feel free to check through the level again and tell me if it's better or worse. Most of the pictures are outdated since the level isn't clay anymore, and wool instead.
Map Name: 313
/plot home GamersDecision
Difficulty: Insane
Jumps: 151
Checkpoints: 8
This is Donald Duck's car from the comics, movies, tv shows and other! The name of the map is based on the car's license plate. The level is difficult and long.
UPDATE: I've made changes to the level based off the critique I've received in hopes of making the level overall better.
Theme of the map was already considered original so I quite obviously didn't change it yet.
The build is now a lot brighter with colors, but it might still look plain. I don't know what two block types to use to make the red unique and less simple. I thought about red stained clay and red wool, 50% each but didn't think that would work. So instead I replaced the darker red clay with the brighter red wool and the wheels are now regular wool too. Hopefully it is more appealing to the eyes.
The build is also now very slightly rounder from spots and I think I can see the difference. It still isn't perfect but I think it is more into that direction.
The parkour hasn't been completely revised but after having some more people test the level I realised that the jumps are indeed very technical and unforgiving. I didn't think they were that hard but I was wrong. I've replaced most of the technical jumps with easier ones and I've moved checkpoint placements to be more forgiving. As an example there was a Triple Neo where you could only take the checkpoint BEFORE doing it. Now you can take it after and before the neo. There's other adjustments too to make the level much more forgiving, even in the less technical parts.
I think it is better now, feel free to check through the level again and tell me if it's better or worse. Most of the pictures are outdated since the level isn't clay anymore, and wool instead.
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