I have few ideas to make survival more interesting:
ECONOMY
- Delete function buy in /shop and make only possible to sell
- Add resources world that resets often
PVP ( Abyss revamp )
- Abyss leaderboard gives rewards
- Add merchant in abyss warp to sell player heads for pvp currency
- Add rare mobs that spawns in abyss pit and drop enchanted gapples
- Add pvp utility pots/trinkets in Kiltonshop* ( like stun/slowness clearance ) example: vanilla milk / *buyable with pvp currency
- Make player heads only drop in Abyss and pvp PIT in spawn
- Add cooldown to rejoin pvp pit after a death (spawn pit)
- Make possible to holy potion SVA's items
- Add function in party to turn friendly fire/combat on and off
PVE (dungeon system)
- Add dungeons to make with your party that can improve in difficulty based on the level of key used (there are 3 keys for 3 levels)
- key level implies mobs strenght and group players quantity implies mobs quantity and spread
- Keys can be bought with MANA and 3rd level key should reward like 1c to every partecipant and all the levels should reward souls
(those dungeons should be HARD to complete)
- Add Leaderboard based on dungeon clearence time for each level
- Isles revamp (like the skyblock revamp will be nice)
- make bosses more interesting
Let me know what yall think.
ECONOMY
- Delete function buy in /shop and make only possible to sell
- Add resources world that resets often
PVP ( Abyss revamp )
- Abyss leaderboard gives rewards
- Add merchant in abyss warp to sell player heads for pvp currency
- Add rare mobs that spawns in abyss pit and drop enchanted gapples
- Add pvp utility pots/trinkets in Kiltonshop* ( like stun/slowness clearance ) example: vanilla milk / *buyable with pvp currency
- Make player heads only drop in Abyss and pvp PIT in spawn
- Add cooldown to rejoin pvp pit after a death (spawn pit)
- Make possible to holy potion SVA's items
- Add function in party to turn friendly fire/combat on and off
PVE (dungeon system)
- Add dungeons to make with your party that can improve in difficulty based on the level of key used (there are 3 keys for 3 levels)
- key level implies mobs strenght and group players quantity implies mobs quantity and spread
- Keys can be bought with MANA and 3rd level key should reward like 1c to every partecipant and all the levels should reward souls
(those dungeons should be HARD to complete)
- Add Leaderboard based on dungeon clearence time for each level
- Isles revamp (like the skyblock revamp will be nice)
- make bosses more interesting
Let me know what yall think.
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