I know this is very long but I thought it's better than a bunch of small posts.
G.O.T.G. drops:
When you get in the zone and later focus on mining, it's easy to lose track of when your gift of the gods are coming up. And if your inventory is full when you recieve one, it drops onto the ground. Not only do you lose it, other players can pick it up. A way to fix this is by making your inventory sell right before you get a g.o.t.g. This wouldnt really affect autosell because 10k blocks takes a while to mine, so 1 autosell cycle doesnt really matter. And there would be no more g.o.t.g. that gets missed out on.
(Should be added for this season)
Clans:
Clans are currently used as a FLEX. If you're in royal, or godtier, you become a 'cool kid' of hades. And the clans system provides no benefit except for being protected from attack by clan members. Maybe to add to this or fix this, the clan leveling system can actually do something. Also would be cool of top kills clan gets a sell booster or daily ancient crate key.
Vote rewards:
Many players, including myself, have very little incentive to vote. Getting 300 mana or 2 dragon fruit isn't inspiring. Increased mana reward, crate keys, useful spawners, sell wands, build wands, and ce books would be cool to see.
Maybe vote tiers can start off by giving the current rewards and max level has chance to reward good items.
G.O.T.G. rewards:
Simular to vote crates, gift of the gods arent useful after early game. Mining for 20 minutes while earning 30k mana just to be rewarded with 600 mana or a pig spawner is a big demotivator. Instead, reward with useful spawners, larger mana/money rewards, or mana/money booster. I think it's better if the reward seems a little op at the begining of the season and balanced at the end other than that backwards.
Rebirth-rankup cost increase:
To slow down ranking up, make the cost of ranking up be 1+0.01×rebirth level. If a rankup costs 100k when you have no rebirths, at rebirth 25, make it cost
100,000(1+(0.01×25))
100,000(1.25)
125,000
Party bomb:
Add an item purchasable maybe from /kilton or another in game shop with mana or money, or webstore. This item is similar to the birthday crate party bomb where when used, every player online gets a reward. This reward could be a G.O.T.G. or a vote crate or something of a similar sort.
Reward for rebirthing:
I know for the first 13 rebirhts you get something, but those are basic and truthfully, lame. I thought they were supposed to spice it up for season 3 and have something like this, but it doesn't. When rebirthing, reward with a considerate reward. 50k mana or maybe a free enchant upgrade.
Possibly you could add larger rewards for milestone rebirths. Like a special pick for 100 rebriths?
Mana boost tokens:
Similar to the sell boosters, these tokens give a multiplier to mana earned. Not many people really care for the current money sell booster but I believe people would be all over a mana booster. I dont know if there is a need for so much mana, it people are always out there competing for mana.
Aditional custom enchants:
Although the current custom enchant plugin is cool, it's got a bunch of problems. A lot of the enchants dont work, or dont properly, the enchant are targeted towards armor for pvp which is such a small part of the game. I think adding some more enchants for tools, mostly picks, would be cool. Maybe one to boost mana, one that boosts experience a decent amount, one that boosts sell price, one that increases reach distance, one that is used to 'prank' nearby miners! Lol! Maybe this gives them dizziness, blindness, slowness, mining fatigue! That would be funny!
Fix armor durability:
Since at least season 2, armor durability is not affected by unbreaking or hardened enchants. This is a big deturant for me and my friends to go pvping because we know thay no matter how much exp, mana, time and effort we put in to upgradng armor, it's for nothing.
Basicaly what's going on with this bug is armor takes durability points per hit regardless of unbreaking or hardened. I have already made a ticket to report this with video evidence. If your interested in seeing what I mean, just messages me and I'll send the video link.
Fix 'unbreakable':
On my shamrock pick at the minimum, the status of being unbreakable doesnt work. It still shows low durability message and breaks. Because of this, I've not been able to use my pick. This is something that's been reported many times but I feel it's already been broken for too long. Should definitely be added for season 4.