alright, its time to talk.
parkours decline is something many people have noticed, and is something that can be attributed to 100 different reasons. But the truth about it is.
The writing is on the wall
we gotta update, no other way to go about it. People coming in mainly play 1.19 and then leave due to the server not accommodating them, we're at a point where its the right call and i'll try explain below in this probably long rambly post.
The camp of players can be split up into 2 groups,
Players and
Creators and its no secret that these 2 groups have been at odds with each other for what they want.
Players: are very used to 1.8 and feel the change is too sudden and don't want to learn a whole new version of parkour. (aka change bad), a large majority of these people have also left the server already due to boredom and lack of motivation (we'll get back to you guys dont you worry).
Creators: have mostly exhausted all they can from a nearly 9 year old version of the game and have as such departed due to feeling too restricted when pretty plainly, better alternatives exist for them.
Now other issues exist for the playerbase in the uh, lack of one.
The truth is (and you'll see this server wide). minecraft is entering another decline. People aren't just leaving the server but they're also leaving the game.
Those people likely aren't coming back. So it's pointless to try accommodate those people who even if the server remained on 1.8, aren't gonna come back and play and therefore frankly shouldn't get a say in the matter. I get it you're worried about the change but if you've moved on then don't make the people who are still here put up with your needs.
There is an issue for the creating side as well, that being:
Maps Break!
Yes, the big bad. Maps were designed for 1.8, they use movement glitches that were patched in versions before 1.20 (
heres a list if you're curious <--- 1.20 also breaks soulsand and honey block edges but from what i've seen on maps they're used minimally.)
Efforts have already been made to fix these, elly went on about how it took staff a long time to test and fix maps for 1.12 (a version with pretty minimal changes) and how 1.20 opens a can of worms for far more time consuming fixes.
Will it take awhile? oh yes it will, but people are willing to do it and it brings another point to the table.
Creators would appreciate the chance to fix up there maps
A lot of creators make maps they're well, lets put it plainly: not proud of, at all. If they could get a chance to do over and fix up there maps to A. fix any version bugs, and B. just make them better.
they would ABSOLUTELY take it. And even if not, another issue with parkour in general is just because maps are FUNCTIONAL in 1.20, does NOT make them play well in it. Some maps are possible but they just, arent fun in a higher version (this mostly applies to harder maps).
And hey, even if we're not allowed to change maps beyond the impossibilities, if this is public knowledge then you bet your backside the whole remaining playerbase are gonna pitch in to help the managers in fixing, all those 2 really need is a list of whats impossible on what map, something that's not very difficult to put together as a community.
This means that changing maps will go far quicker than 1.12 as said by the posts above, sure there will be many more changes but theres also gonna be many more people pitching in to highlight and get these changes fixed, its a doubled edged sword.
And hey updating maps gives you the option to have some quality control, if someones thinks a map and build is beyond saving, trash it! or put it in its own legacy section if you want.
Conclusion/TL;DR
That's largely most of what i wanted to talk about, in my opinion I think it's time to bid the version people cherish and update to greener pastures. Not just manacube but minecraft as a whole is declining like it did before 2019 resurged it and efforts should be made to keep the players coming instead as opposed to appeasing the people who are going out and will likely stay out no matter what you do to appeal to them.
For the people who still aren't convinced to change, that's fine. Other places will accommodate you but the hard pill to swallow is, if you're still preaching for a version you're good in and don't wish to relearn.
You've probably already outgrown the server by now.
And for those who are ready to take the plunge into 1.20, theres a lot of work to be done once the update releases pretty soon from now, if you're with me in updating then your help would be appreciated in testing maps, building new ones to tide people over and overall help forge a bright new future for the server with a newer playerbase of people who wanted to find a good parkour server, so let's give em one.
EDIT like an hour after posting:
I wanna clear some stuff up to the probably very confused higher ups this poll as brought
Time for the big question people might have:
Why now, and not then?
Last reset in may, the playerbase was strongly against the idea of updating but it seems to you like we've changed our mind, why? well the main reason is:
we've had time to contemplate. being thrust with 1.20 is not a 5 second decision and we've been able to in the year since adjust to the idea and figure out solutions to problems that updating brings. So now with these solutions already in place or still underway (mainly testing) and a change in playerbase with alot of people playing then departing the server, and new people largely playing on 1.19. We've come around on the idea you could say.
The other big question:
Why didn't you mention the cosmetics and resourcepack etc
Main reason is they don't really affect the actual playing experience, like they're fine if you wanna add wardrobe and update the prefixes and add pins and other cosmetic stuff: cool, go nuts. But pk has never really been into that and im not sure updating would change that stance but it's not hurting anyone so if you want it sure go ahead, just don't let it take up the majority of your development time when it could be better spent on other more pressing matters.
Edit a few days later to address one final thing:
BEDROCK WOOOOO
If you guys want bedrock support for pk in 1.20
play parkour in bedrock for like 30 minutes and you'll realise it's just not feasible. Like you CAN do it if you REALLY wanted to but a large majority of pk requires movement a joystick simply isnt capable of, so consoles are out the window. Even if you only want it for windows 10 support, all movement has this really weird like almost full second of delay for inputs and yes it IS significant enough to make the playing experience pretty damn horrendous, so if you want bedrock support, id advise against it but it is likely feasible, forget anything above about medium difficulty though there's a reason I never saw a single person get even the first rank during the minehut tests LOL