Season 5 suggestions....

Spogger

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#21
Bring back pvp to earth
Agree.


Tbh reason earth is dead is cus pvp fell off. Especially around season 3 where there were more peaceful towns than not, season 4 comes out and the reward for sieging isn't worth it at all and most towns are peaceful anyway so it doesn't even matter. Encourage sieges more by adding a better reward (not cubits tho that's frankly an awful idea) like maybe when you win the siege and occupy the town then the king of your nation gets mayor privileges in that town until they revolt?

Another idea I had a while ago was to replace one of the prestige requirements with siege kills instead of like manapond catches since pond is really annoying now.

Idk what the situation on earth is rn since I haven't played in a while but this is what I've come up with so maybe they won't work now but idk(?)
 
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Spogger

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#24
Make owning a big town actually worth like im not joking its really horrible like worse then the PvP situation right now
There is already an incentive for having a big town, you get more space to build stuff and for each member you have you get 4 chunks of claims. The PvP situation on Earth is the biggest issue that must be addressed.
 

mhdtarek

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#25
In your opinion, how can a town/nation of just beginners and f2p players survive in a world where sieges happen way more often, or is it that we lose all our progress randomly because some guy who spent some money on svas gets to kill us
 

Spogger

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#26
In your opinion, how can a town/nation of just beginners and f2p players survive in a world where sieges happen way more often, or is it that we lose all our progress randomly because some guy who spent some money on svas gets to kill us
SVAs are free and are meant to be better than normal items. I am completely F2P and have 15 SVAs and have opened 40+ crates. You also don't lose items if you die in a siege lol.
 

mhdtarek

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#27
We get that svas can be obtained for free 100%

Most of the ppl from my nation want to chill and have some fun building & recruiting and maybe be in a seige and try it out (we did it once just as a test in a temp town) but most of them dont just want to grind and grind. I barely have the time to "grind".

How would a nation of beginners/no grinders be able to survive. If this cant be balanced then most players wont play but right now i agree with you sieges need to happen more often
 

Spogger

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#28
We get that svas can be obtained for free 100%

Most of the ppl from my nation want to chill and have some fun building & recruiting and maybe be in a seige and try it out (we did it once just as a test in a temp town) but most of them dont just want to grind and grind. I barely have the time to "grind".

How would a nation of beginners/no grinders be able to survive. If this cant be balanced then most players wont play but right now i agree with you sieges need to happen more often
I mentioned in the original post that if a player didn't have Guard rank or higher within their town that they can't be killed in a siege unless they attack a siege or enter the banner radius.
 

SirJakuIV

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#29
Make owning a big town actually worth like im not joking its really horrible like worse then the PvP situation right now
it is worth it tho, namora was mainly f2p til we completed all the town quests in which we started spending the cubits on ranks and such. You just need to grind and be smart/slick with your builds. Dont spend all your time recruiting when if you can't handle a ton of random nons in your town, stick to a group you can trust and you can accomplish anything
 

NEJIRE HADO

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#30
it is worth it tho, namora was mainly f2p til we completed all the town quests in which we started spending the cubits on ranks and such. You just need to grind and be smart/slick with your builds. Dont spend all your time recruiting when if you can't handle a ton of random nons in your town, stick to a group you can trust and you can accomplish anything
If u stick to a group u can trust u can't accomplish 'anything' u can accomplish a lot when u have people u trust but can't have a lot of claims if it's only ppl u trust
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Make owning a big town actually worth like im not joking its really horrible like worse then the PvP situation right now
And on your point a big town is already worth owning as u get more claims (obvs)
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SVAs are free and are meant to be better than normal items. I am completely F2P and have 15 SVAs and have opened 40+ crates. You also don't lose items if you die in a siege lol.
Wanna give some tips on how to do that?
 

Spogger

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#31
Wanna give some tips on how to do that?
Killing people in wild who had SVAs and using prestige to buy crates or just straight up buy SVAs.
 

Kaitiey1

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#32
playershops are pointless if everything is in the block shop tho since all the intresting items like potions axi buckets and 90% of blocks are unlisted if you make a shop for them
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i would love to see a page on the website to display a high quality PNG of the worldmap after the season is over.
I'm taking photos of important or large towns, im planning to dump the links to the images once season is over
 

bunnie<3

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#36
yo yo imma fairly active member and I've been here 2 seasons now. I'm a strictly building-focused player so I might have a unique perspective on this topic so here are some of my suggestions:

Return of the full block shop PLS. Having a limited block shop makes building grindy for no real reason. Grindier building doesn't add to the server as building isn't a big part of the server's progression loop and the full block shop kept me playing this server last season, but now I feel less motivated to log in.


Old spawner drops/ more useful drops. Having villagers, iron golems, and piglin spawners drop useful resources made building the farms more rewarding especially early on when those resources are more needed. Now it just feels like the spawners grinders are just set up for money and don't add much to the game progression.

More incentive for world-building. I think Earth needs a mechanic to make town building and expansion more worthwhile. Maybe something like town resource plots or ways to produce money/ resources with towny instead of grinders tucked away underground. It would also be interesting if nations could only recruit neighboring towns. This would make settlement placement more important and promote more towns linking up physically. It would also make moving around the map harder making wars more interesting, and it would make outpost building useful.

Fix resource world reset issue <3, thats all I got ty!
OMG the full block shop, frrr we need it back :D
~bunnie