Hey Ewout and Tas,
I'm happy to be able to tell you that your map has been
ACCEPTED. Although, as they said above, there is already an "Octopus" map on the server, there are several differences in that theme and the theme "Kraken". One's an animal and another is a mythological creature, so, in my book, this is an original theme. The build is absolutely splendid. It's attractive, detailed, and looks like what you guys were going for. I really love the build, good job! After testing it out a couple of times and determining if the checkpoints were spaced out properly, I can definitely say this is an expert map in length and difficulty. I found the combination of the difficulty of the jumps and the checkpoint placements to not be too forgiving or too overly difficult for the expert difficulty. Furthermore, the variation of the blocks and jumps used in the PK was very good. It was an enjoyable experience and didn't feel like a drag to play. The only issues I encountered, which are minor, were a couple of skips (which I will elaborate on below, they've already been patched) and a checkpoint issue that I talked over with Tas. Excellent job, I hope to see more map submissions from both of you in the future!
Skips:
Checkpoint 2:
1. Barriers put in place to prevent possible jump-pot skips:
Checkpoint 3:
1. Barrier put in place to prevent skipping the entirety of checkpoint 4 through the use of speed and boots:
Checkpoint 5:
1. Barriers put in place to prevent possible jump-pot skips:
2. By jumping on the slime and landing on the chest you could walk around it and jump to the final area where you climb the head:
3. By jumping on the slime and landing on the chest you could walk in it and skip most of the jumps:
4. Barriers to prevent being able to skip the beginning neo:
5. Barriers to block out anyone trying to jump to the final portion of the map:
Checkpoint 6:
1. Barriers to prevent people from going through the back and then to the final portion of the map:
2. Multiple barriers had to be added to prevent people from skipping the entirety of the checkpoint: