Rejected SSBMewtwo - Insane

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Pris

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#1
Map name - SSBMewtwo (Super Smash Bros Mewtwo)
Builders - Prisioner and Soccerchicken50
Parkour - xX_SacredPvp_Xx
Difficulty - Insane
Jumps - Around 115
Checkpoints - 13
Plot - /plot h Prisioner 3
This is what we were going after:


This is the result:
2020-07-27_23.37.08.png
 
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GeorgeVa

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#2
at lAsT

I hope it gets accepted, very nice build. Wish I could test the parkour but my mouse is broken right now and I'm not torturing myself by playing with the mouse pad. :)
 

Chicken

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#3
Very excited to see the verdict.
 

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zzykrkv

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#6
Hello there, I have found a few exploits/skips that should be patched
Red = Skip
Blue = Intended Path

the following are part of 1 major exploit
1596278344316.png

1596278377757.png
1596278410728.png


And this here below is another route that utilises the same exploit
1596278491723.png
1596278516831.png


And also 1 more that I found
1596278567990.png
 

Pris

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zzykrkv

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#8
Soccerchicken patched them
 

Chicken

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#9

Pris

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#11

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#12
Hello, this is my review.

Build: Not great imo, there is really only a few colors used, and I feel like you could add some more block variation into the build, like add some Pink Clay/Magenta Clay into the pink, and add some more dark variation like the picture shows.
Theme: Honestly, just another original Pokemon map.
Parkour: Haven't tried it yet, but looks good.

Overall: I will stay with a 0.5
 

Quinny

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#13
Hello Pris, Chicken and Sacred,

I am sorry to tell you guys this map is being rejected. First of all, I want to apologize for the amount of time it has taken for this map (among other insanes) to be judged. Insane and Expert maps will always take longer to judge, and we have had plentiful submissions of these harder maps lately. Thank you for your patience!

The theme for this map isn't very original. While we don't have a Mewtwo map yet, there are so so many Pokemon maps that I won't even begin to list them all. Pokemon at this point is a very overdone series and theme on ManaCube. If you're going to build something from Pokemon, it better be really well executed. Unfortunately, I feel the build for this map is executed well. The overall shaping of the limbs and head are very odd. Something seems a bit off about him. It's recognizable as Mewtwo, but it doesn't feel very accurate because of the misshapen look of the whole build. This is not helped by the randomized texturing done with glass, which makes Mewtwo look really lumpy and scratchy, rather than smooth and manufactured. I also always dislike the use of coal blocks, as they are very polarizing to look at when used in excess. I would recommend substituting obsidian or stained black clay where you can.

The parkour feels more annoying than insane level difficulty to me upon testing. There are places in the map where I felt like more unique blocks were being used for no real purpose except to add uniqueness. This goes for barriers that can be substituted for glass, cauldrons (which have a normal block hitbox the way it is used in the parkour), daylight sensors instead of a slab, etc. Another problem with the parkour is that these appear periodically: http://prntscr.com/txwx7k these are very glitchy and should not be used often, if ever. I felt for the most part I was doing a bunch of annoying headhitters and corner jumps for the majority of the map, even though the blocks used in these are mixed and varied, it still felt repetitive and unfun in this regard.

Thank you for submitting this map! If you have any questions, feel free to message me here on the forums, in-game, or on Discord. Hope to see more maps from you all soon!
 
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